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Searched for posts made by Quimquay Showing results 1 to 50 of 500. Search took 1.57 seconds.
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Thread: Enter the Galaxy
Post: I'm going to delete your account and let you try...
Preview: I'm going to delete your account and let you try it again. I'd like to know what the problem is and if it fixes itself (ie. it was a typo or something).
Quimquay General Discussion 11 616 03-02-2005 02:40 PM
Thread: Enter the Galaxy
Post: Enter the Galaxy
Preview: Hello everyone,

The latest version of my game, Divided Galaxy (aka Shining Galaxy), was released last week. It's coming along well, but we need more people! It's a big galaxy to fill up.

If you...
Quimquay General Discussion 11 616 02-22-2005 03:31 PM
Thread: Serious Bug
Post: I think I know the cause. It seems it wasn't...
Preview: I think I know the cause. It seems it wasn't subtracting the money from a person who transfered money from one account to another, thus you could transfer over and over again. I fixed it and...
Quimquay General Discussion 1 1,422 02-20-2005 02:23 PM
Thread: Serious Bug
Post: Serious Bug
Preview: Not 24 hours after the game went up, Blade has 9 Vaults and 79250 credits.

This does not seem possible. I've been struggling to get enough money to buy another Volos.

Someone (preferably Blade)...
Quimquay General Discussion 1 1,422 02-19-2005 09:52 AM
Thread: Version 1.1
Post: Version 1.1
Preview: I finally finished enough of version 1.1 to take the plunge and update it. I'm finding a whole bunch of small errors, all related to the new data but they are small and should be all squashed within...
Quimquay General Discussion 1 1,376 02-18-2005 04:49 PM
Thread: Galaxy
Post: A complicated variable like...
Preview: A complicated variable like $_SERVER["whatever"] wouldn't naturally insert into a string, so if you put the curly brackets in, it can tell where the string starts and ends.

It's not my code,...
Quimquay General Discussion 9 1,765 02-18-2005 02:07 PM
Thread: Poll: New Building: Feedback Wanted
Post: A Hangar is a good idea. I'll put it into 1.1. It...
Preview: A Hangar is a good idea. I'll put it into 1.1. It doesn't need to be advanced...

There would be a small problem when you lose the hangars and your fleets are still in effect. I guess the excess...
Quimquay General Discussion 24 2,336 02-18-2005 12:05 PM
Thread: Galaxy
Post: I currently have: $result = mail($email,...
Preview: I currently have:


$result = mail($email, $title, $text,
"From: system.admin@{$_SERVER['SERVER_NAME']}\r\n" .
"Reply-To: cnaphan@{$_SERVER['SERVER_NAME']}\r\n" .
"X-Mailer: PHP/" ....
Quimquay General Discussion 9 1,765 02-18-2005 09:44 AM
Thread: Poll: New Building: Feedback Wanted
Post: You can't build them in pacifist sectors.
Preview: You can't build them in pacifist sectors.
Quimquay General Discussion 24 2,336 02-18-2005 09:41 AM
Thread: Galaxy
Post: Does anyone know which e-mail headers I need to...
Preview: Does anyone know which e-mail headers I need to have in order to get it to send to picky servers like Bellingham High School?

I'll post a list of the headers I'm using now in a bit. I'm not a pro at...
Quimquay General Discussion 9 1,765 02-17-2005 07:19 PM
Thread: Advanced Ships
Post: Keep in mind that all Capital ship stats are...
Preview: Keep in mind that all Capital ship stats are changed in v1.1. Weights are higher and they have more health. I believe the Ardent has the following stats (don't quote me on this):

Slots:...
Quimquay General Discussion 35 3,677 02-17-2005 07:16 PM
Thread: Poll: New Building: Feedback Wanted
Post: You'd need 52 Vaults to store that much. :)...
Preview: You'd need 52 Vaults to store that much. :)

Some people have over a million. Yeah, this will fix the problem of people having near infinite reserves of cash. If you wanted a huge reserve, you'd...
Quimquay General Discussion 24 2,336 02-12-2005 05:31 PM
Thread: Poll: New Building: Feedback Wanted
Post: Hmm, 500 then.
Preview: Hmm, 500 then.
Quimquay General Discussion 24 2,336 02-12-2005 04:15 PM
Thread: Poll: New Building: Feedback Wanted
Post: 1000 credits and 1 hour.
Preview: 1000 credits and 1 hour.
Quimquay General Discussion 24 2,336 02-12-2005 02:26 PM
Thread: DG: Bugs, etc...
Post: Oh there must be the wrong version of some file....
Preview: Oh there must be the wrong version of some file. Deficiencies aren't in 1.0. :)
Quimquay General Discussion 1 1,406 02-12-2005 10:15 AM
Thread: New Hosting
Post: It sounds less like I'm cruising slowly through...
Preview: It sounds less like I'm cruising slowly through the school playground in a white van looking for "customers".
Quimquay General Discussion 26 2,591 02-12-2005 09:16 AM
Thread: Two Questions about "laser" beams.
Post: 1. Well, firstly, there's a 7.5% power increase...
Preview: 1. Well, firstly, there's a 7.5% power increase for every point of bravery. Maybe that's too low. 16 * 1.15 = 18.4 = 18, which explains why it was doing 18 damage.

When I said "stacking" before, I...
Quimquay General Discussion 1 1,478 02-12-2005 09:12 AM
Thread: SG: Suggestions
Post: This is a great idea. I'll check how hard it is...
Preview: This is a great idea. I'll check how hard it is and I'll add it in either version 1.1 or 1.2. I don't think it'll be that hard.
Quimquay General Discussion 108 7,424 02-11-2005 11:16 PM
Thread: fixed??
Post: The game (version 1.0) is now at...
Preview: The game (version 1.0) is now at http://galaxy.dividedgames.com. If you had an account a week ago, you have one there.

In a week or less, I will reset the data and upgrade the game to version...
Quimquay General Discussion 10 1,838 02-11-2005 11:13 PM
Thread: New Hosting
Post: I changed 'addictive' to 'engaging'.
Preview: I changed 'addictive' to 'engaging'.
Quimquay General Discussion 26 2,591 02-11-2005 11:09 PM
Thread: Poll: New Building: Feedback Wanted
Post: The numbers I've been using are: 15k as a base...
Preview: The numbers I've been using are:

15k as a base amount
15k for each Vault

For many cases, you only need one Vault. 30k is high enough for any purchase. Realistically, you will probably have 2...
Quimquay General Discussion 24 2,336 02-11-2005 09:57 PM
Thread: New Hosting
Post: The dynamics of the game should change with...
Preview: The dynamics of the game should change with version 1.1, so maybe check back in a month and see how things are going.

Sadly, the game can get boring if there aren't any good clan rivalries to fight...
Quimquay General Discussion 26 2,591 02-11-2005 03:05 PM
Thread: New Hosting
Post: Funny you should ask. No, I can't access SK (or...
Preview: Funny you should ask. No, I can't access SK (or DK, I should say) so I can't get the dump.

I just dumped whatever I had on my local DB, which is just the basic tables (towns, etc...) and some test...
Quimquay General Discussion 26 2,591 02-11-2005 03:01 PM
Thread: New Hosting
Post: By the way, Shining Kingdom is now at...
Preview: By the way, Shining Kingdom is now at http://kingdom.dividedgames.com.

And Divided Games has a slick homepage (thanks to Smoothius) at http://dividedgames.com.
Quimquay General Discussion 26 2,591 02-11-2005 12:25 PM
Thread: New Hosting
Post: Yeah, the change and the reset go hand in hand....
Preview: Yeah, the change and the reset go hand in hand. Version 1.2 (should it be necessary, har har) will likely not require reseting anything.
Quimquay General Discussion 26 2,591 02-11-2005 11:09 AM
Thread: New Hosting
Post: The reset will be soon but I shouldn't rush it...
Preview: The reset will be soon but I shouldn't rush it out.
Quimquay General Discussion 26 2,591 02-11-2005 12:36 AM
Thread: New Hosting
Post: That's pretty similar... I don't think I'll run...
Preview: That's pretty similar... I don't think I'll run into any bandwidth problems and if I do, I'll upgrade to the next package, which is just a couple bucks more...

120 gigs a month should suffice....
Quimquay General Discussion 26 2,591 02-10-2005 07:13 PM
Thread: New Hosting
Post: Good question. Host:...
Preview: Good question.

Host: http://www.dreamhost.com
Details:
1 FREE domain registration
3 full domains, 15 subdomains
2400 MB Disk, 120 GB Transfer
600 Mailboxes, 75 Shell/FTP Users

It cost $100 USD...
Quimquay General Discussion 26 2,591 02-10-2005 06:59 PM
Thread: SG: Suggestions
Post: Patience, I was writing it as I responded. Check...
Preview: Patience, I was writing it as I responded. Check the forum page.
Quimquay General Discussion 108 7,424 02-10-2005 06:54 PM
Thread: New Hosting
Post: New Hosting
Preview: I finally bit the proverbial bullet and bought some hosting. I also thought of a new name for the game. Here's the info:

New name: Divided Galaxy
URL: http://galaxy.dividedgames.com

I moved the...
Quimquay General Discussion 26 2,591 02-10-2005 06:52 PM
Thread: SG: Suggestions
Post: I agree. It's an awesome feature that will be in...
Preview: I agree. It's an awesome feature that will be in version 1.1.

By the way, I moved the game. Read the thread for details.
Quimquay General Discussion 108 7,424 02-10-2005 06:47 PM
Thread: fixed??
Post: Don't worry. I'm looking into hosting as we...
Preview: Don't worry. I'm looking into hosting as we speak. That'll fix her up.
Quimquay General Discussion 10 1,838 02-10-2005 11:19 AM
Thread: Advanced Ships
Post: That would defeat the purpose of the structure...
Preview: That would defeat the purpose of the structure though. By the time you research everything, you wouldn't need to teleport anything. It's meant to teleport stuff from a highly developed base to a...
Quimquay General Discussion 35 3,677 02-10-2005 11:11 AM
Thread: SG: Suggestions
Post: The Vault is necessary to stop strong players...
Preview: The Vault is necessary to stop strong players from keeping their fleets in safe sectors. It doesn't restrict expanding or slow anything down. It's a cheap building and builds in an hour. How else can...
Quimquay General Discussion 108 7,424 02-07-2005 11:30 AM
Thread: SG: Suggestions
Post: I did get the message and I put in another button...
Preview: I did get the message and I put in another button if the message is more than 500 letters long.

I will see how the money transfering works as is, then see about changing it after. Same with the...
Quimquay General Discussion 108 7,424 02-06-2005 10:34 PM
Thread: SG: Suggestions
Post: That's already in Version 1.1. Right now,...
Preview: That's already in Version 1.1.

Right now, there's a 15% fee for transfering money. That should discourage abuse. (For instance, people could open 5 accounts, funnel all the money to one account, or...
Quimquay General Discussion 108 7,424 02-06-2005 09:21 AM
Thread: Advanced Ships
Post: Tossing an idea out there. Some people complain...
Preview: Tossing an idea out there.

Some people complain that it's too hard to get ships and items to a new base. How about a Teleporter structure that works like a Zerg Nydus Canal, it zips items between...
Quimquay General Discussion 35 3,677 02-05-2005 12:43 PM
Thread: Advanced Ships
Post: Some new stuff: Advanced Lab opens up a bit of...
Preview: Some new stuff:

Advanced Lab opens up a bit of new research:
-Microwave Beam and Tractor Beam are now advanced
-Quad Beam - A bit boring, it is equippable by frigates are slightly better than twin...
Quimquay General Discussion 35 3,677 02-05-2005 12:29 PM
Thread: SG: Suggestions
Post: Wow, a nice meaty post. Comments: 1) I agree...
Preview: Wow, a nice meaty post. Comments:

1) I agree that the economic model is chaotic and unsustainable. This is the toughest part of the game to balance. I might just redo the entire model.

Perhaps...
Quimquay General Discussion 108 7,424 02-05-2005 09:25 AM
Thread: SG: Bugs, etc...
Post: That sounds like you were moving through an...
Preview: That sounds like you were moving through an asteroid field. The asteroids mess with the ETA. Don't worry about it, it's just a minor thing.
Quimquay General Discussion 74 5,401 02-04-2005 09:33 AM
Thread: SG: Bugs, etc...
Post: Yes, they do. I don't explicitly take a turn to...
Preview: Yes, they do. I don't explicitly take a turn to show it, though. Maybe I should.

Look at turn 19 and 20. You gain some shielding, even though you're being attacked both...
Quimquay General Discussion 74 5,401 02-03-2005 06:12 PM
Thread: SG: Suggestions
Post: Interestingly, your opponent, that chick, has...
Preview: Interestingly, your opponent, that chick, has extra high evasion, which is why the heavy bombs had a 49% chance, not a 65% chance (I think). On the other hand, I believe that purple robot has extra...
Quimquay General Discussion 108 7,424 02-03-2005 12:28 AM
Thread: SG: Suggestions
Post: I already add gun costs, not just 1 for every...
Preview: I already add gun costs, not just 1 for every gun.

That might not a good system, though. That means a Turbo Beam is worth 9.5 Beams, which is inaccurate. It's only worth about 1.5-2 beams. In any...
Quimquay General Discussion 108 7,424 02-02-2005 04:43 PM
Thread: SG: Suggestions
Post: I'd cap it at 20 and 80, respectively. I think...
Preview: I'd cap it at 20 and 80, respectively.

I think this is how I'll resolve the running away logic.

I calculate the ratio of the number of active guns, then I calculate the ratio of health, then add...
Quimquay General Discussion 108 7,424 02-02-2005 03:51 PM
Thread: SG: Suggestions
Post: Good idea, Zorax, that wasn't very helpful before...
Preview: Good idea, Zorax, that wasn't very helpful before (fleeing linked with Tactics).

Perhaps I will do the opposite for Tactics: more tactics reduces your opponents success at fleeing. Tactics would...
Quimquay General Discussion 108 7,424 02-02-2005 03:05 PM
Thread: SG: Suggestions
Post: I have been thinking about letting the attacker...
Preview: I have been thinking about letting the attacker run away. I've been putting it off because it opens up a few more possibilities that I hadn't encountered before and simulating battles online is...
Quimquay General Discussion 108 7,424 02-02-2005 02:09 PM
Thread: Advanced Ships
Post: By the way, these are the new graphics. The big...
Preview: By the way, these are the new graphics.

The big ship is the Ardent. You are only allowed one and you can only build it if you're a clan elder or clan overlord (speaking of which, clans have 5 ranks...
Quimquay General Discussion 35 3,677 02-01-2005 04:55 PM
Thread: SG: Suggestions
Post: It would be at least another week until I'm...
Preview: It would be at least another week until I'm ready. I've got cloaking, vaults and satellites done right now. I'll probably get the Baka and the experience nonlinearity done today. The Genesis alone...
Quimquay General Discussion 108 7,424 02-01-2005 01:43 PM
Thread: SG: Suggestions
Post: You won't lose cash with Vaults. You'll just be...
Preview: You won't lose cash with Vaults. You'll just be over your quota and unable to "gain" any new money. You'll slowly deplete the excess until you're under your proper limit.

I'm not too worried about...
Quimquay General Discussion 108 7,424 02-01-2005 01:28 PM
Thread: SG: Suggestions
Post: I believe the Vaults will force people's assets...
Preview: I believe the Vaults will force people's assets into the open.

Although I agree that drastic action must be taken to stop people from hiding in safe sectors.

How does Trade Wars handle this?
Quimquay General Discussion 108 7,424 02-01-2005 09:16 AM
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