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VideoGame Design
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03-09-2010, 05:43 AM |
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Funderbunk
 Night Elf Ranger

Joined: Jul 05 2006
Location: Holland
Posts: 1,509 
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Let's change that around to: Don't let us do model making unless it's absolutely vital to what we come up with. I daresay some of us can handle it.
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03-09-2010, 02:13 PM |
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so and so
 Moderator

Joined: Jan 28 2001
Location: Boston, for now...
Posts: 5,504 
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One of my favorite levels was that Terran incoming one, with all the zerglings rushing after a 1/2 hour prep. I'd love to do a similar level where you keep getting reinforcements and incoming at set intervals and you have to focus on leading them to success. Something with wave after wave for hours.
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03-09-2010, 03:00 PM |
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Urin_BloodfaceII
 Demi-God

Joined: Jul 14 2001
Location: Bergen ( Norway )
Posts: 7,796  
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We could go back in time and do the destruction of the colonies that are not part of the regular SC1 campaign.
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03-09-2010, 03:08 PM |
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Funderbunk
 Night Elf Ranger

Joined: Jul 05 2006
Location: Holland
Posts: 1,509 
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That would be pretty cool. Pretty much Terran Only though.
__________________ It's always the same. "Hey, throw something at the giant monster before it kills again!" Yet they always got mad when I threw the dead people!
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03-09-2010, 03:10 PM |
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Urin_BloodfaceII
 Demi-God

Joined: Jul 14 2001
Location: Bergen ( Norway )
Posts: 7,796  
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Naw since the protoss are coming and destroying the planets in the end. I think Kerrigan fought Tassadar there, since she says at char as infested that his power had faded since she fought him.
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03-09-2010, 04:28 PM |
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TheMadMac
 Moderator

Joined: Jun 15 2001
Location: Up The River NY US
Posts: 4,326 
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Quote:
Originally Posted by so and so
One of my favorite levels was that Terran incoming one, with all the zerglings rushing after a 1/2 hour prep. I'd love to do a similar level where you keep getting reinforcements and incoming at set intervals and you have to focus on leading them to success. Something with wave after wave for hours.
Keep in mind the length of a good custom Starcraft map. I say it should take 45 minutes if you succeed. Maps that last four hours suck when you lose on the last hour Minus 5 minutes.
That kind of map wouldn't be too difficult to make either. It's just spawning enemies and dealing with them at different checkpoints. It's a map where you turtle yourself, so we'd have to get very creative to figure out the best way to win the map with a limited set of resources. We have to be able to beat the game too so others can. If it proves too easy as new strategies emerge in Starcraft II we can always revamp the map.
Could be fun!
i hate user made lore. If it must have a plot maybe something in the timeline that is just so inconsequential it couldn't possibly make the real game. not a planet being over-run, just like... some Terran hick's house. Ya know? There's room for comedy there too. You don't have to know what planet he's on or who he's dealing with. Just some guy living in a small town and he doesn't have to deal with the whole swarm just a couple of hyrdas fucking around his house.
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Last edited by TheMadMac on 03-09-2010 at 04:45 PM.
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03-09-2010, 05:42 PM |
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Urin_BloodfaceII
 Demi-God

Joined: Jul 14 2001
Location: Bergen ( Norway )
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A old school retired terran ghost in Hickville. He finished fighting/Broke loose, and started a farm at his old age. Then the zerg wants to abduct him since hes more kick ass than the young Kerrigan ( keep in mind this is before they got hold of Kerrigan). We could call it "Abduction Action 2!".
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03-09-2010, 05:43 PM |
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Urin_BloodfaceII
 Demi-God

Joined: Jul 14 2001
Location: Bergen ( Norway )
Posts: 7,796  
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A old school retired terran ghost in Hickville. He finished fighting/Broke loose, and started a farm at his old age. Then the zerg wants to abduct him since hes more kick ass than the young Kerrigan ( keep in mind this is before they got hold of Kerrigan). We could call it "Abduction Action 2!".
Aften trying and trying through our campaign they realize it would be easier to go for Kerrigan instead.
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03-10-2010, 01:48 PM |
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Kris
 StarCraft Live Webmaster

Joined: Jan 28 2001
Location: Taco Bell
Posts: 7,779 
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Quote:
Originally Posted by TheMadMac
Keep in mind the length of a good custom Starcraft map. I say it should take 45 minutes if you succeed. Maps that last four hours suck when you lose on the last hour Minus 5 minutes.
That kind of map wouldn't be too difficult to make either. It's just spawning enemies and dealing with them at different checkpoints. It's a map where you turtle yourself, so we'd have to get very creative to figure out the best way to win the map with a limited set of resources. We have to be able to beat the game too so others can. If it proves too easy as new strategies emerge in Starcraft II we can always revamp the map.
I guess I was more thinking multiplayer maps than single, but it wouldn't be too hard to do one that covered both... though a quality single player experience would likely make for a far different map. This is mostly because I used to create Starcraft 1 multiplayer maps... most often with TONS of resources so huge battles could ensue.
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03-12-2010, 01:01 AM |
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VeeGee
 Grrrr!

Joined: Jan 17 2001
Location: Jerusalem
Posts: 3,258  
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Quote:
Originally Posted by Funderbunk
Let's change that around to: Don't let us do model making unless it's absolutely vital to what we come up with. I daresay some of us can handle it.
I agree. A good model can take days to weeks to finish.
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03-15-2010, 02:09 PM |
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Funderbunk
 Night Elf Ranger

Joined: Jul 05 2006
Location: Holland
Posts: 1,509 
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Is there any info on poly counts for SC2 models?
Contrary to what I used to think, using LESS polygons is so much harder than just modeling something up to the wazoo in detail.
__________________ It's always the same. "Hey, throw something at the giant monster before it kills again!" Yet they always got mad when I threw the dead people!
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03-15-2010, 07:18 PM |
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Bryndon
Paladin

Joined: Jul 13 2001
Location: Brisbane
Posts: 3,785
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I don't think we should focus overmuch on custom models if the topic of conversation has turned to sc2 mods. We can probably rely on the sc2 community to make awesome things. War3 is still getting nifty models made for it today.
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03-16-2010, 02:32 PM |
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Funderbunk
 Night Elf Ranger

Joined: Jul 05 2006
Location: Holland
Posts: 1,509 
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I was mostly just curious about it because I always admire Blizzard's ability to make low poly things look absolutely astonishing mostly due to fantastic textures.
__________________ It's always the same. "Hey, throw something at the giant monster before it kills again!" Yet they always got mad when I threw the dead people!
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Posts: 1,509   |
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