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RPG program typically starts  
folder icon   05-13-2010, 03:19 AM
RPG program typically starts Post #1
sairaju

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RPG program typically starts off with File Specifications, listing all files being written to, read from or updated, followed by Data Definition Specifications containing program elements such as Data Structures and dimensional arrays, much like a "Working-Storage" section of a COBOL program or var statements in a Pascal program. This is followed by Calculation Specifications, which contain the actual meat of the code. Output Specifications can follow which can be used to determine the layout of other files or reports. Alternatively files, some data structures and reports can be defined externally, mostly eliminating the need to hand code input and output specifications.



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folder icon   05-13-2010, 07:45 PM
Post #2
Bryndon

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RPG program typically begins with character creation and the definition of cialis attributes today. These are then written to a separate character creation file and stored in the same file as the main installation. Characters can be either human, dwarf, orc or lusty bar wenches. This is followed by class selection, which is typically schoolgirl, air flight attendant or amazon. Output specifications are boring. Alternatively, some games eschew data structures in favour of diceless roleplaying system. These are called "Amber" and are generally shit, mostly eliminating the failsafes against your best friend Rob yelling out "Bang! You're dead!" every five seconds.

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