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Making RPGs Accessible  
folder icon   06-18-2010, 12:29 AM
Making RPGs Accessible Post #1
krupa

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Joined: Jun 18 2010
Posts: 5 pos

In A Fine Line: Making RPGs Accessible, Kat observes the way that the abstract rule systems of most RPGs are often poorly conveyed to the player, citing Pokemon, Resonance of Fate and Infinite Space as specific case studies. What she concludes is that these games largely explicate their rules to the player through text (of which sometimes the text itself is insufficient), as opposed to internalising the tutorial into the functional fabric of the game. Furthermore, she references Final Fantasy VII to say that sometimes these games do not even emphasise the importance of vital subsystems, as is the case with the junction system.


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