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raider nets  
folder icon   06-19-2001, 11:18 PM
raider nets Post #1
MastaBlasta

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do the raider nets hold an enemy to one spot or can the ensnared enemy move about?and how long do the nets last

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folder icon   06-19-2001, 11:28 PM
Post #2
AbyssalKnight

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I would hope you could drag them about or at least hold them there so you could give the captured unit a kick ass beatin!

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folder icon   06-19-2001, 11:44 PM
Post #3

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It will probably be like ensnare in SC. Their mobility would be reduced, and they probably wouldn't be able to attack when in the net. The net probably not last too long.

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folder icon   06-20-2001, 01:25 AM
Post #4
Brimstoned

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I agree with Al. I think it will be like the ensnare from SC. I don't doubt Blizzard's originality but when they find a spell that works, they keep it. Look at holy vision in in W2 and the scanner in SC. Coincidence?

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folder icon   06-20-2001, 02:50 AM
Post #5
Nailpipe

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i would think that the net completely immobilizes the guy, but he can still attack if people are close enough to him. the net is probably not going to move with the guy, that would be dumb

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folder icon   06-20-2001, 03:24 AM
Post #6
Quimquay

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I believe that this site describes it as being more like Lockdown than ensnare. The captured unit struggles to remove the net, and cannot attack or move, but can suffer damage. Obviously, a very useful ability.

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folder icon   06-20-2001, 03:58 AM
Post #7
4th Horseman

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imagine how useful it will be, as an alliance attack force comes close to your base, lead by a paladin, you cleverly hid a catapult and raider in the trees, run out ensnaring the paladin as you pummel him with your catapult

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folder icon   06-20-2001, 04:19 AM
Post #8
Zorax

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Yes, Blizzard is renowned for reusing things (slow, ensnare. haste, stimpack. etc), but it just wouldn't make sense to have Net work like Ensnare. Ensnare was green mucus that sticks to the unit and makes it hard to move. Net is a big thing that ties him to the ground. I don't see how a guy could move around with a net on him.

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folder icon   06-20-2001, 05:30 AM
Post #9
-G R U N T-

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I'm pretty sure it's like lockdown, but melee units can still attack, even though they're trapped.

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folder icon   06-20-2001, 09:23 AM
Post #10
Dieter

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I'll have to agree with grunt and zorax (and all else that share their point of view). It looks to be very much like lockdown judging from the picture on this site. It would also look very weird if the guy could move around with the net.

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folder icon   06-20-2001, 04:16 PM
Post #11
DeadFork

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Someone said above that a unit could still move and attack but reduced speed, that would exactly like slow which defeats the purose all together, I think there will be no attack and very little movement if any

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folder icon   06-20-2001, 04:57 PM
Post #12
Xenthar

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I also vote for the no movement no attack thingy. Although it would be cool and realistic if spellcasters could still cast spells.

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folder icon   06-24-2001, 03:44 AM
Post #13
Quimquay

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yeah, you should be able to cast spells whiled in the net. That'd be cool, and realistic. There's no reason why the paladin couldn't use exorcise or whatever.

That's a good point, using raiders and cats together. Sweet! I hope cats are bad ass in War3; just like War1!


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folder icon   06-24-2001, 04:06 AM
Post #14

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i think nets will be cheap if used agaisnt u, but useful if for u!If you ensare some poor bastard jsut use a ranged attack, if they can't move, what's the risk? i think they shoukld make heroes immune tho. it would be cheap to be lockdowned and your hero has to watch his men get slaughtered and ee 6 cats roll up to him.There is only one thing. in SC i coul;d never use lockdown cus my ghost never had enuf life to get near tanks/carriers. plus will net use mana? if not will he have un/limited nets?

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folder icon   06-24-2001, 04:41 AM
Post #15
dimitri583

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dats y u cloak ur ghosts!

and yea, im pretty sure it does use mana, otherwise it would seriously suck!

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folder icon   06-26-2001, 10:09 AM
Post #16
Dieter

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I took this from warcraftiii.net: At E3 2001, melee fighters were unable to attack or defend while trapped, and magic users were unable to cast spells while Ensnared.

Sounds exactly like lockdown, however why do they specify melee fighters? Does this not apply to ranged fighters?

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folder icon   06-26-2001, 02:38 PM
Post #17
psyphrus

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i don't think that ranged units will be able to attack either seeing as how the spell casters can't use their magic. that would be stupid!

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folder icon   06-26-2001, 02:56 PM
Post #18
Pendragon

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Does the net do any damage? I thought it had some sort of electrical charge...

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folder icon   06-26-2001, 04:41 PM
Post #19
McLeod

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I think they specify melee fighters and spellcasters because obviously you will not be able to use the net on the flyers. And also I dont think that it will deal any damage.

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folder icon   06-26-2001, 04:52 PM
Post #20
Hell J13000

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I think the target will be completely immobilized for the duration of the spell, like Lockdown.

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folder icon   06-26-2001, 09:28 PM
Post #21
Quimquay

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Don't worry about it being cheap. Raiders take a serious blow to their statistics in exchange for that ability. They're not nearly equivalent to knights any more. And so what if you can use it to kill the hero nicely with cats? Losing a hero isn't the end of the world.

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folder icon   06-26-2001, 11:25 PM
Post #22
Dark Blade

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I am pretty sure it will work like a lockdown with the exception that it would only last about 10 seconds. Any longer and I think it would inbalance the game too much. Ten sec is enough time to beat the crap out of a unit but not enought to really kill it unless you were really prepared (two cats ready and aimed)in which case the enemy did not scout properly and deserves to lose his hero for a little bit. I think you will only learn that lesson once the hard way.

What do you guys think? ten secs to long or not long enough?

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folder icon   06-27-2001, 02:45 AM
Post #23
Dieter

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I think it seems alright... How long did lockdown last?

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folder icon   06-27-2001, 05:16 PM
Post #24
Brimstoned

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Quote:
<font face="Verdana, Arial" size="2">Originally posted by Quimquay:
Don't worry about it being cheap. Raiders take a serious blow to their statistics in exchange for that ability. They're not nearly equivalent to knights any more. And so what if you can use it to kill the hero nicely with cats? Losing a hero isn't the end of the world.
</font>

Where does it say the raiders lost out on stats? I still think it will be more like ensnare. Lockdown was alot more powerful, that's why it was 150 energy instead of 75. I think it's too powerful for a common unit.

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folder icon   06-27-2001, 09:45 PM
Post #25
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i thihnk they have limited number of nets like vulture spider mines

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folder icon   06-27-2001, 10:35 PM
Post #26
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Oh jeez, I hope not...spider mines annoy the hell outta me...

Maybe they can use it again when it stops working on their previous target

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folder icon   06-28-2001, 12:56 AM
Post #27
Quimquay

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No, Blizzard won't make it like spider mines. That would make Raiders useless after 3 nettings, and you would have to mass produce them. Totally anti-War3.

10 secs is almost enough time. Maybe 15 seconds. 15 would give you enough time to kill any unit if you act quickily. About the stats: The unit description describes the Raider as being a "scout unit, that avoids heavy combat", whereas the knight is described as a heavier fighter.

I'm think about combining the Shadow Hunter's invisibility ward with 2 cats and a few raiders. Think about it. I'm sure you could fit the cats and raiders under the ward, so you just stay put until they are almost in range, net the heros, and use the cats from under the ward. Pretty nice.

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folder icon   06-28-2001, 01:08 AM
Post #28

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well that would never work on me quimquay. i will always keep my hero behind the lines to see where he/she is msot useful, so your cats would hit the first thing they'd see newayz so you'd give yourself off. plus who runs around without a detector? what a moron!

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folder icon   06-28-2001, 03:56 AM
Post #29
Dieter

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As I've understood it, detectors will not be that plentiful. I used to think there wern't any detectors at all, but I'm not sure about that anymore. Anyway, my point is bringing a detector isn't gonna be that easy all of the time.

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folder icon   06-28-2001, 03:55 PM
Post #30
Quimquay

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The Priestess of the Moon has a illumination spell, but that's for uncovering shadowmelded units. The trolls can sense heat, and I'd imagine they'd see the cats and raiders. Since there's only one or two invisibility spells, detectors aren't in the game at all. Towers might do it, but I doubt it.

So what if you see me? The invisibility isn't totally necessary for the plan to work. It was deadly before, too. And if the cats fire a bit too early, well, that's ok. It's a flaming rock landing in the middle of your troops, how can you go wrong?


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folder icon   06-28-2001, 03:57 PM
Post #31
Quimquay

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And don't call me a moron, DJ! That hurts! Remember, I'l letting you borrow my sig!

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