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holy shit PATCH v1.1.2  
folder icon   10-15-2010, 12:12 AM
holy shit PATCH v1.1.2 Post #1



Joined: Jun 15 2001
Posts: 4,576 pospos

Well this changes things.
Some important things, including what I said to another player just the other day "will never happen ever".


Some of the really creative stuff you can do in Starcraft happens in the first 2 minutes of the game. Including 6 pool, fast reapers, and proxy gateways/cannons. Terran just got dealt a blow, because they can't do fast reapers anymore. Instead the build is ALWAYS a few SCVS and a supply depot. Or I guess you build the supply depot at 5 scvs. Whatever, I'm annoyed with this.

And in case you enjoyed using reapers AT ALL...

That's it they've killed the unit. For all intensive purposes for me, reapers are dead.

So Terran got nerfed and PROTOSS is getting nerfed. This will make most people happy.

Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.
This means that void rays cannot escape MUTALISKS. For a game with zerg in it, Void rays have been totally nerfed.

And get this, they nerfed HIGH TEMPLAR.
Thors and Corruptors no longer have ENERGY. So feedback is not useful against them. Feedback is only for... most terran flying units, sentries, other high templar, motherships, infestors, and I guess queens.

It's all in an effort to buff up the ZERG. Which received nothing but buffs. Mostly increased building HP and fungal growth stops blink (which it should)... But there's one more thing that is important.

ROACH: Range increased from 3 to 4.
hooray, the unit might actually be useful now.

I'm a random player. I get about 20% more wins with protoss and 10% more wins with terran than I do as zerg. So, I guess I'm happy. But will this overpower zerg? Void rays got a huge nerf. Can they escape vikings now?

t h e m a d m a c i s s t i l l m a d
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folder icon   10-15-2010, 12:57 AM
Post #2



Joined: May 23 2000
Location: Seattle, WA
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yeah, interesting patch. Reapers got big nerf, but I'm sure there'll be somebody out there that'll find a good way to use em.

Overall the only unit I use that got affected is the roach, so I'm cool with the changes


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folder icon   10-15-2010, 06:20 AM
Post #3



Joined: Sep 06 2001
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Strawberry on the Shortcake

Oh man, that's a MASSIVE nerf to Reapers. I don't think I'm ok with that. As much as I love Reapers, I only ever used them early game, and now I can't have Nitro Packs when I do that, which hurts a LOT.

The Void Ray nerf I'm ok with. Void Rays were too good. This speaking as someone who uses them often.

Also ok with the Roach buff. I love Roaches and they needed some love.

Just thought you should know.
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folder icon   10-19-2010, 05:09 PM
Post #4



Joined: Jan 30 2001
Location: Canada
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As a zerg player i think the reaper nerf is too much. The barracks require depot is annoying. This is pure bronze league patch changes. Nobody had issues with this at higher levels of play.

And again, they made PvT even harder for protoss


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