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The Usability Of Heros  
folder icon   02-16-2001, 08:32 PM
The Usability Of Heros Post #1
Night Elf Archer

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How Much Are Yall Going To Use Heros, And What For? Im Going To Use Two Heros 1reistess Of The Moon, Serves As A Full Can Of Scourge-Away With Searing Light, One Of The Strongest Spells In Game, Able To Kill Level 1-2 Abominations..Sunset Gives My Troops Cloaking, And Flying Allows It To Harass Orcs Chasing My Troops. 2 emon Hunter, Ass-Kicker-Upper. Made To Be A Asset Against Melee Units, Allowing Archers And Sentinels To Work Their Magic, And Mana Siphon To Prevent Heros With Kickass Spells From Using Them Steaking Their Precious Mana, And De Activating Their Spells With Mind Lock. Mainly A Melle Guy. Post Your Uses For Various Heros! P.S:Anyone Know A Way To Heal For NE? Everything Else Can Heal..Seems A Bit Unfair..

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folder icon   02-16-2001, 10:25 PM
Post #2
Night Elf Archer

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Reply You Sorry &^$%Q@#&%^$W%#$$%(*&^ You Peices Of @#$()$&*#%%^*%^ Your Mom`s A @#&*&#E%^&*())_^#$%&*!!!! err...Oops...Temper Got Lost There..But Still I Wanna Get some Replys ! Besides I Wanna Know How To Heal My Troops....Maybe Arch Druid Should Heal...?

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folder icon   02-16-2001, 10:27 PM
Post #3
Tundra

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I think it's a little to early to be planning in that much detail, wait a year then tell us what you think.

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folder icon   02-16-2001, 10:44 PM
Post #4
Cybane

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Um I'll use heroes to stop rushes and to back up final attacks.

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folder icon   02-16-2001, 10:49 PM
Post #5
Scias

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I'll use heroes to kick everyones ass on multiplayer.

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folder icon   02-16-2001, 10:57 PM
Post #6
Night Elf Archer

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But HOW Will You Kick Their Ass On Multiplayer With The Heros!?!?! HOW Will You Support Your Troops With The Heroes?!?!?! GOOD GOD IM SURROUNDED BY MOTHER FUCKING ASS LICKING IDIOTS WHO`VE GOT SO MANY BLACK EYES THEY HAVE NO EYELID! AND THEY COULD HAVE STUDIES THERE WARCRAFT, JUST LIKE I DID! THIS SHIT FEELS MOTHER FUCKING ASS HUMPING GOOD! IT FEELS GOOD TO GET THIS GOD DAMN SHIT EATING ANGER OUT!! FOURTHCLASSRATINFESTEDSHITTACOS FOR SALE!! GOOD MOTHER FUCKING GOD I COULD DO THIS ALL NIGHT! AND TO ALL THOSE ASSHOLES WHO SAY GIRLS ARE NICE READ THIS U SORRY TRAMPS !!!! *errr* O-Kaayy...I Think I Got My Point Across....This Is The Crap That Gets Me Banned..But Ive Cussed A 1 Month Quota In One Post...4

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folder icon   02-16-2001, 11:06 PM
Post #7
Madeblaster

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I think that different allied races' heroes working together will be the most interesting part, making some incredibly useful combinations.

Consider an Alliance/Horde team. With the Footmen in Defense mode (greatly reduced ranged damage), and the Horde's healing aura (used to belong to Spiritwalker) these troops would be nearly invincible against ranged attacks. Big trouble for the NE.

It will be things like this that will make multiplayer much more cooperative than many other RTS.

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folder icon   02-16-2001, 11:13 PM
Post #8
Night Elf Archer

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Eh Not At All. They Cant Attack At That mode..The Only Use for That Would Be 1:Operation Human Sheild, Keeping melee Units Away while footmen form a circle around something. 2:Giving Enemys something To Kill While You Escape Like The Lousy Slouch You Are..Or If They Were Cought In A NE Ambush, They might Flip It On So They Can Run Like Hell Taking Minimal Damage....

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folder icon   02-16-2001, 11:19 PM
Post #9
Tundra

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Where did you see they can't attack? I've read that they're only mad slow in that mode.

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folder icon   02-16-2001, 11:21 PM
Post #10
Tundra

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Seems to be pointless to have a slow moving highly armored soldier That can't attack. REALLY POINTLESS.

Sorry about the double

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folder icon   02-16-2001, 11:22 PM
Post #11
Scias

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Footmen can attack while in deffence. The go slower but they still can lay the smack down. Where have you been studying your war3 stuff? You were just dissing me because I didn't give enough detail and now you give detaills that you just made up!

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folder icon   02-16-2001, 11:23 PM
Post #12
Tundra

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heh heh ZING!

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folder icon   02-16-2001, 11:23 PM
Post #13
Night Elf Archer

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Like You Said, What Would You Less Informed Do Without Me? Well Anyway Severel Spots..But Ill Plug My Main Info Site )And One I Work For) The Infocepter.

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folder icon   02-16-2001, 11:28 PM
Post #14
Night Elf Archer

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They Arent `Mad` slow, They Are Faster Than Treants, Slower Than Catapults..And I Just Posted The Reasons For A Slow Armored Infantry That Cant Attack.. (In A Human vs Human Battle, It Could Take the Charge Of A Knight, Then Swich It Off) It May HavE Some Attack Power..Like 1/5, But Im Pretty Sure That It Cant Attack, But I Make Mistakes, After All, Im Only Human( SEE I ADMITTED IT) But I KNOW It Definetly Cant Attack At Full Streanth,And Am 47% Sure It Cant Attack At All..

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folder icon   02-16-2001, 11:35 PM
Post #15
Tundra

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Wow, wish I had an imagination like yours. Then when I argued on forums i could make up any damn thing I wanted. But anyway, That's too much micromanaging and not worth the special ability.

Why would you turn it on if you could just run away? The reason for the armor is to counter archers. That way they are less vulnerable to a volly of arrows while there in a skirmish.

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folder icon   02-16-2001, 11:42 PM
Post #16
Night Elf Archer

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NoticE How Far This Is Off The Subject?!?!? From Uses Of Heros To A Footmens Special Ability! Jesus Talk About Your USES FOR DIFF HEROS

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folder icon   02-16-2001, 11:44 PM
Post #17
Tundra

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It's too early for any of that, we're still not clear on all the abilities and counters the heroes will have. Hell we don't even know what heroes are present for sure.

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folder icon   02-16-2001, 11:50 PM
Post #18
Night Elf Archer

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The Heros I Mentioned Are Fully Complete, Havent Had Any Rumours About Their Dissapreaence Or Nuttin...Id Say Its Safe to Plan My Strats On Them.

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folder icon   02-17-2001, 11:29 AM
Post #19
.uber

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Ok the deal with the footman's defend ability is so:

His defense goes through the roof, he moves really slow, and he can still attack.

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folder icon   02-17-2001, 11:39 AM
Post #20

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why would you only use 2 heros?

all the heros are gonna own your ass in mplayer...

did u see the interview on quarter to 3???

Pardo said he saw a battle between 6 knights vs 1 hero and 2 peons...the hero team killed 4 knights, the was resurected and killed the rest.

heros are the best units in the game...only a fool will not use them. especially in multiplayer.

i plan to have at least 1 hero with every party i send out

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folder icon   02-17-2001, 12:05 PM
Post #21
Vasilisk

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where? did pardo say that? pleas give me a url, i have not heard Pardo talking about battle scenes. thanks furious

i agree, the heroes will be the best units in the game. some say it will be unfair, but they will be balanced with heroes from other races

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folder icon   02-17-2001, 12:06 PM
Post #22

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ok hold on a second....

oops it was bill roper

http://www.quartertothree.com/featu...er_part1a.shtml

hehe sorry...with all the Pardo talk goning on i guess his name just poped out

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folder icon   02-17-2001, 12:07 PM
Post #23
Roof Shingles

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Last I heard you can only have any combination of about 6 heroes (i wondering if people forgot that).

Anyway, my strat using heroes involves 3-4 Rangers and 2-3 Arch Mages. I'm also gonna use 2-3 elven priests. The ArchMages and Priests and gonna stay somewhere safe. In case they are attacked, the ArchMage can teleport the whole party (ArchMages and Preists) to another location. If this new location is hostile as well, then the other arch mage can teleport again. The Priests will be used to heal.
The rangers do the offensive tactics. They are gonna use their Dark Arrows (the arrows that reduce a unit's hitpoints to 1), and then finish an enemy unit off with their regular attack. This should kill 2-4 enemy units. Then the Rangers run away (I understand they are very fast) to the preists who will heal them. This is a quick attack, and the rangers shouldn't get hit much 'cause they only need to fire 2 arrows each, and they got that evasive skill. I think I might be able to kill a whole army (after a while) since the unit cap is small, just with these units and tactic.

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folder icon   02-17-2001, 12:20 PM
Post #24

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that seems like a pretty solid attack plan

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folder icon   02-17-2001, 12:28 PM
Post #25
Vasilisk

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for now it sounds good! but we do not know anything about the opposite AI. perhaps they won't attack, or what happens when the rangers come up on some other heroes, or other rangers for that matter. sure sounds good for defeating normal units, but then again, any combination of ten heroes (like you are planning to use) could defeat an army.

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folder icon   02-17-2001, 12:31 PM
Post #26

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i dont think you can have 10 heros...6 is kind the general concensus...but i heard 4 somewhere too


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folder icon   02-17-2001, 12:36 PM
Post #27
Vasilisk

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then Roof Shingles plan would not even be possible. four was the number of different heroes per side. i never heard that was the hero cap. will there be a hero cap and a unit cap? or just a normal cap. interesting, huh? oh yea. i hope there is some way to self destruct your units, perhaps take back the resources that made them too. this way, in the beginning of the game when you go crazy building peons, and then later on you want to upgrade to heroes, you can just kill off the peons to make room for the bigger heroes, the taurens and shamans.

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folder icon   02-17-2001, 12:39 PM
Post #28

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there is gonna be a hero cap and a unit cap...i dont know if you can have 2 of the same kinds of heros in one game

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folder icon   02-17-2001, 07:42 PM
Post #29
Night Elf Archer

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My Night Elves Will Only Be In Battles for Very Short Periods. Example:ally Crushes Human Base. Large Convoy Of peasents With 4-6 Human Escort, En Route To His Allies Base. This would Be One Prime Target For My Troops. Small Outposts Would Be About The Largest Thing Ill Attack.I Just Cant See My Troops Having The Power To Raize A Large Base, Though I CAN See them Taking Out Large Armys. Example: Twelve Knights, 16 Footmen, A Crusader And Arch Mage( That IS A Huge Army) Camped Outside Allies Base. Use Mind Lock On Arch Mage, Preventing Their Escape And Any Spells, Use Preistess Of The Moon`s Attacks To Harass The Footmen, Without Arch Mage`s Spells It`s A Defensless Army. Using your Preistess Like Its A Sheepdog, Round Up Human Army to A Hill With 12 Archers And 8 sentinels(On Hills Ur Attack Goes Up 40%) At Least 5 Units Will Fall Before Melee Insues, A Maximum of Nine. So We`ll Presume 7 This Would Be A Mixture Of Footmen And Knights So.. -4 Footmen, -3 Knights 9 Knights, 8 Footmen. The Footmen Would Be Outnumbered And OutStreanthed By The Sentinels, Utterly Destroying them -5 Sentinels. During This Time Archers Kick Crapola Out Of Knights. -6 knights 2 knights Left, Killed by sentinels -1 Sentinel OVERVIEW:1 sentinel, 12 Archers, 1 Preistess Of The Moon 1 Demon Hunter (If You Retreated Him) And voila! A Night Elf Victory!

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folder icon   02-18-2001, 12:37 AM
Post #30
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Well I'm going to use my heros primarily as a mobile base. As i am going to be using the undea the ability to raise the dead connot be overlooked. i will use the liche for long range attacks and too deal vast dmage (summoning a forst wyrm when applicable) use a dread lord to keep raising creatures and to protect my liche use a abomination my main attacker so he can take most of the damage well my normall units raise havoc and if the death knight works like I imagine he will to support my various creatures and heroes.

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folder icon   02-18-2001, 12:46 AM
Post #31
Tundra

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You may be able to have as many heroes as you want (doubt it), but, here's the catch, they cost a lot on the unit maximum.

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folder icon   02-19-2001, 04:00 AM
Post #32
6gregory9

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Alliance:
Half Elf Ranger: Infiltration and Termination, an IT unit. Can get in quick and easy then with Black arrow you shoot the biggest baddest fucker he has then give her one good regular arrow and see the bitch fall, then run like hell to safety. Great for the initial volley in an attack, hurt a small force horribly before your main force moves in, or just for sowing terror and anarchy, do it, run away, recharge mana (possibly with the Arch-Mage aura) and do it again, before the opponent can stop you he has lost massive resources in uselessly purchasing the heros or units or bringing them back to the land of the living.

Arch-Mage: Hit and run master, teleport an army where ever I want them or need them, it won't be a big enough army for a full frontal assault but you can place it any where you want it, he has a particularly juicy looking supply train? Bzzzt and those gatherers are no more, might want to add a second one for the purpose of retreating. Great as a flanking manouvre during a full frontal assault, decimate the dogs.

Mountain King: just to end the thought train your getting that I'm going to run the Alliance like the Night Elves. Great if your opponent likes making big melee brutes, Giant Slayer can slaughter them. Always good to have one big brute around, he can take a ton of damage and dish it right back. Breaking through walls of footman be good with him, can dish it out enough on one footman (with ranged support of course) to kill him before that footman and Riflemen to the rear can kill him, for you need a tough guy to stand the punishment long enough to break a whole in the wall. Good to bring along with the Arch-Mage in deep penetration raids with Mass Transportation, you'd want a small unit that doesn't take up much room yet is stronger than almost any other, room will be scarce on such missions.

Paladin: Good against the Undead, or to keep by your more expensive units, better to restoration them than bye a new one. Could turn the tide of a battle with constantly reviving your dead, mana will be a bitch, but if you take him (along with a number of Mage-Preists) along with the Arch-Mage, then the Arch-Mages aura will help in that department. Him and a couple of Mage-Preists could keep a ten man TelePenetration team alive behind enemy lines until the Arch-Mage is recharged with mana or near indefinately if you stay from constant combat hiding some times.

Well, alas that is all there is of Alliance heros now, and the Crusader was looking so promising. Maybe I'll either edit or post a new on this topic with the other Races.

A good resource for such things can be found at www.war3.com/board/Ultraboard.pl?Action=ShowPost&Boa rd=general&Post=275&Idle=0&Sort=0&Order=Descend&Page=2&Session= It is the Strategy Section, great for such things as this, and the Strategy Section II at www.war3.com/board/UltraBoard.pl?Action=ShowPost&Boa rd=general&Post=305&Idle=0&Sort=0&Order=Descend&Page=2&Session=

I'm not sure how to link on the new forum, but I'll edit it in when I have enough time.

Shit, it seems the links were user specific, go to www.war3.com/board, then pick the bottom link which brings you to the old forum, then pick general discussion, when there scroll down then choose page 3, from there the first is called "The Stategy Section" (typo on purpose here) and the continuation is called "The Strategy Section" (No typo). A great resource for any thing like this, maybe should try So and So's "Who can take on Who" if you can find it too.

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folder icon   02-19-2001, 09:58 AM
Post #33
Roof Shingles

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Hey everybody (especitally Vasilisk, and Mr. Furious, you should really try to read what I'm writing (or perhaps I'm not making myself clear). There will be a hero cap, aswell as a unit cap, and you can have any combination of heros (even multiple hero units of the same type). Last I heard the hero cap was gonna be 6, maybe 8. I said I would use 3-4 rangers and 2-3 archmages. This means 5-7 heros, not 10 (Priests aren't heros). And sure my tactic can kill heros, why not? Just as a Dark Arrow can reduce an enemy's HP to 1, it can do it to a hero. So I don't understand where that "sure sounds good for defeating normal units, but then again, any combination of ten heroes (like you are planning to use) could defeat an army" came from.

And BTW, I don't care if you cut up my tactic, just know what your talking about!

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folder icon   02-19-2001, 12:42 PM
Post #34
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If there's one thing I can't stand is when people cut me up, and then after I respond, they don't respond (Vasilisk and MrFurious). Do I scare em off? Don't be afraid, I'm just justifying my opinions.

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folder icon   02-19-2001, 12:54 PM
Post #35
.uber

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Pretty sure the hero cap right now is 6.

Heroes, I'd imagine, should primarily be used for main attakcs, not base defense. Basically it's a reward system this way. The more you use your hero, the more poweful he becomes.

With any event I'd get one of each hero, and then double of the best spell casters (Archmage, Farseer, Dreadlord, Arch-Druid) and double of the best melee hero (Mountain King, Blademaster, Abomination, Demon Hunter).

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