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folder icon   10-05-2002, 06:04 PM
Post #246
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if oyu can build fast enough...

which is the best summoning spell?

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folder icon   10-05-2002, 06:06 PM
Post #247
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Infernal

Really tough, id say its WE if its non ultimate. Think about it: constantly having 4 900 hp bemoths around is just nuts, and they might even be able 2 beat the infernal if u have 4 of em.

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folder icon   10-05-2002, 06:08 PM
Post #248
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id say dark portal or rain of chaos

as for non archimond summoning abilities... animate dead is preety good

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folder icon   10-05-2002, 06:10 PM
Post #249
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But that isnt summoning. It needs skellies. If you want to say that, ill say skellies because you can have lotsa necros and overswarm your animate dead.

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folder icon   10-05-2002, 06:12 PM
Post #250
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hmmm, that is ture... ill have to go with water elemental. lvl three: can hit air and ground plus its preety powerful

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folder icon   10-05-2002, 06:15 PM
Post #251
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About the pally: how many points do you think are worth putting into his shield? I say just 1 because in 10 secs your whole army will be dead or have won anyway, and you need the points for other things like the aura and healing.

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folder icon   10-05-2002, 06:18 PM
Post #252
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i find it kind of useless beneath level two. that way you can dish out the healign without the threat of them taking out the constant healing.

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folder icon   10-05-2002, 06:21 PM
Post #253
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Right. But how long do you intend the battle to last anyways? And you wont have any healing to give if you keep pouring pints into this.

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folder icon   10-05-2002, 06:22 PM
Post #254
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well thats why you try to get a high enough level before hand... or at least try to...

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folder icon   10-05-2002, 06:25 PM
Post #255
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Onc you get up there toug, youll be spending on it because you wont have any choice in the matter . But what before your to 8 or so? This seems like a good leveling order to me:

Heal
shield
heal
aura
heal
ult
aura
shield
aura
shield

That way, you can actually support your units, and if they battle isnt over by the time your shields dont, what are you doing? They cant go on for to long.

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folder icon   10-05-2002, 06:28 PM
Post #256
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yeah thats a good pattern to follow.

what abilities do splash damage? i know frost nova does... but thats all that comes to mind...

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folder icon   10-05-2002, 06:31 PM
Post #257
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Swarm, infernal, D&D, clap, stomp, shockwave, CL (kinda), Bladestorm, starfall (kinda)and immolation (...kinda)

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folder icon   10-05-2002, 06:34 PM
Post #258
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whats CL stand for?

there should be an ability that aloows something to evolve permenantly... like hydras into lurkers... memamorph illidan sorta fits but i cant think of any others...

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folder icon   10-05-2002, 06:37 PM
Post #259
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Chain lightning. And isnt that kinda like like hippos.archers?

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folder icon   10-05-2002, 06:39 PM
Post #260
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chain lightning, of corse...

hmmm, that kind of counts but its nto exactly a match because its a combination but an evolution... and they hsould be able to dismount IMO...

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folder icon   10-05-2002, 06:48 PM
Post #261
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If they could dismount, it would be to strong. Mounted archers are weak towards AA like gargolyes or talons and AA on the ground of all types. However, if they can drop their archers the hippos are fair competition for any airborne countesr and the arches can hold their own against the other races ground based AA.

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folder icon   10-05-2002, 06:50 PM
Post #262
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i suppose that true...

whats the most useful passive ability, and i dont just mean hero passive abilities.

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folder icon   10-05-2002, 06:52 PM
Post #263
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Dryads slow poisen. Used right against melee armies, this is truly evil.

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folder icon   10-05-2002, 06:54 PM
Post #264
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magic immunity is damn cool, second id have to say is... shadowmeld sorta counts.

auto cast is also cool, theres alot of spells thast need auto cast

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folder icon   10-05-2002, 06:55 PM
Post #265
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Like polylorph?

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folder icon   10-05-2002, 06:56 PM
Post #266
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yeah, and possesion.

heh, i wonder where it would take you if mass tele was autocast...

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folder icon   10-05-2002, 06:58 PM
Post #267
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random units? Wonder what itd b like with blizz: O look, an enemy peon in the middle of all my sorceresses! Cast blizzard!

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folder icon   10-05-2002, 07:00 PM
Post #268
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thats one retarded mage

well what else needs autocast beside the ones weve mentioned?

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folder icon   10-05-2002, 07:02 PM
Post #269
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Unholy frenzy (why havent they?????) anti magic shell (Cheap and effective) cyclone (though any of these top level spells being auto would make them rather 2 powerfull). Thats about all I can think of.

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folder icon   10-05-2002, 07:05 PM
Post #270
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you know what would be coolfor the expansion pack (if it gets made) new hero abilities, they could make heros have 12 lvls and give them each a new 2 step ability!

thats kinda stupid but an interesting idea...

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folder icon   10-05-2002, 07:07 PM
Post #271
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I suppose you could, but where would you put the new ability? How about this? You have some new abilities period, and you have to which ones youll use. So you have, say, 5 options and you can pick 3 and the ultimate.

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folder icon   10-05-2002, 07:09 PM
Post #272
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that would add some drama too it...

that does make sence, that what they did for manoroth... and you can already in the world editor

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folder icon   10-05-2002, 07:10 PM
Post #273
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BTW, have you ever used searing arrow?

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folder icon   10-05-2002, 07:11 PM
Post #274
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searing arrow is incredible! plus 30 damage and autocast

which is the better arrow? searing or cold?

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folder icon   10-05-2002, 07:13 PM
Post #275
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Searing sucks! 30 extra damage? add that to what the rest of your force is tossing and see if you notice the differance. Why get it when you could have true and owl?

Cold arrow is much better, because you get to slowselect enemies, actually affecting the battle.

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folder icon   10-05-2002, 07:15 PM
Post #276
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its only 8 mana for 30 damage, i good deal IMO...

and yea, cold owns it like cheap frost nova

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folder icon   10-05-2002, 07:16 PM
Post #277
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Yes its worth it, but thin of what your losing to get it! Using it in battles takes a heavy toll on your mana, and I dont know about you but I always like to those owls hovering everywhere telling me just what my opponent is doing

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folder icon   10-05-2002, 07:18 PM
Post #278
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which are better, owls or far sight? its like eye of kilrog and holy vision in war2

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folder icon   10-05-2002, 07:20 PM
Post #279
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Far sight, just like vision beat eye. ! big reveal is always better than somethhing you have to control.

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folder icon   10-05-2002, 07:21 PM
Post #280
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but if used right a level three owls could probably reveal mor eof the map

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