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folder icon   11-12-2002, 10:52 PM
The Gauntlet Post #1
Gnome-

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A Strategy/Fighting Game

Earths four corners are at war with each other to take the others resources, as resources diminish the world is lead into chaos..and from the darkness has emerged a new foe..the Zale', a race of alien species that believes in relics and gods, they have come to purge the planet of all the corrupt and violence, and all filth that inhabits it. Unfortunately, this means the human race will die out if nothing is to be done. They strike after battles fought by the four corners, and the forces of Earth die. This is where you come in.

You wake in a cage, you come from the Primative Side of earth, right between the four corners, all you recall is a large battle fought by all four corners right in your village, and the next thing you know is your in a cage with other weak ,starved people. The small cage is being lead by a muscular man on a camel, hes carrying a saber. Next to you , you see another caravan that looks as if it is loaded with assorted old rusted weapons and armor. The caravan suddenly stops, and the muscular man comes before you. "Your pathetic, lost souls that arent deemed fit for living, you are now my slaves, and will enter "The Gauntlet", a vicious blood sport which you will face others of your kind in an onslaught, Duels will either be 1on1, or 2on2...good luck, you will need it..if you live..."
---------------------------------------------
The Gauntlet is a mixture of Fighting and strategy.

You start as a Gladiator, and fight arena battles which gain you Crowd Favor and Money.When you have a certain level of Crowd Favor, you will be freed, with the money earned you can start a Camp wherever youd like, if its not already taken by another player, From this camp you can locate resources, mine them, and increase the size of your base. Resources are very low, and will likely be hard to find, you will have to do mining operations to locate them, which will cost money.
----------------------------------------------
Resources Consist of

Money,Metal, and Crystal.
----------------------------------------------
There are factions that you will join after leaving the Gauntlet, one of the four corners.

TalonFist(Top Right Corner) Mischevious, believe in Geurilla Warfare.

White Knights(TopLeft Corner) Believe in rightous leadership, wish to lead Earth to a better future.

Deaths Lust (Bottom Left Corner) Believes in death and torture for all, they fight viciously.

Wellwisher's Light (bottom right corner) Neutral, No benefits, No Weaknesses.

Each races has Strengths and weaknesses, Undecided at this point..

-----------------------------------------------------------

At the beginning Of the game, you choose a class type, and a profession.

Maceman
Archer
Spearman
Swordsman
Berserker(carries twin axes, incredibly strong, but very slow)
-----------------------------
The Proffesions are as follows

Strategist:Gives morale bonuses to friendly units, Increasing effectiveness in battle.

Leader:Economy Bonuses

----------------------

As your economy/resources increases, you can build additional structures, and Units, eventually commanding an army (maximum unit count of 100)

You can build science structures, barracks, Development, and defenses.

With science structures, the more you have, you will research new technologies/weapons faster.

Barracks Creates units.

Development Structures create's weapons, better mining tools, exc.

Defenses such as Anti Air, Anti-infantry exc
--------------------------------------------

The Gauntlet is turn based, everything is, mining expeditions will cost so many turns, the more turns the better chance to find the resources, and the more youll extract.

IT takes so many turns to build structures/infantry as well, and scouting also takes turns.

-------------------------------------------
The Zale will randomly roam the map, Fighting small battles, they wont be to difficult, although major events will occur between them, as well as battles with the four corners that you will either be able to volunteer in, or must.
-------------------------------------------
the map will either be 100x100 or 150x150..or 200x200,
-------------------------------------------
I will need serios help on this, Any volunteers? Id probably be horrible on my own at this, theres still much to plan, but once its done itl be great..

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Last edited by Gnome- on 11-12-2002 at 11:00 PM.
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folder icon   11-12-2002, 10:56 PM
Post #2
Gnome-

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jeesh..im stupid:\ edited a few things..

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folder icon   11-12-2002, 11:03 PM
Post #3
Zaknafien

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I could help setting it up, id also like to join. When I learn more about it ill choose my type of stuff.

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folder icon   11-12-2002, 11:06 PM
Post #4
Gnome-

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go ahead state any opinions, I gave the basics, character stats are still needed.

welcome to the team.

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folder icon   11-12-2002, 11:08 PM
Post #5
Zaknafien

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Hmm... My imagination sucks. Just make stuff up and I'll try to find things that are unbalanced or otherwise messed up.

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folder icon   11-12-2002, 11:12 PM
Post #6
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Leader:20% economy increase(resource intake)
.5 extra point in each point researched

Strategist: 10% damage increase
10% accuracy increase
10% Speed Increase(scouting exc)

TalonFist:Gives the ability to Ambush and set traps

White Knights: Special Units "medics"
1 point extra in medical research.
10% faster medical research increase

so far all i can tink of..

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folder icon   11-12-2002, 11:18 PM
Post #7
Gnome-

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Each of the four corners will have 300 Units, and the zale will have 600 In major battles, although they are relatively weaker then the four corners.

Each of the four corners have a heavily fortified capital, so the only real way to get in is Stealth and Espionage, but you will need very high research levels to do this. If you assassinate Corner leaders, you will get to choose a bonus, such as a large cash sum, many research points in science, improved weapons, exc exc.

This will be extremely hard, and wont be capable until late games...

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folder icon   11-12-2002, 11:28 PM
Post #8
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Death's Lust:
Parasite Invasion:A small canister is planted within an enemy camp, seconds later, it explodes, killing the carrier, but little parasitic bugs are released and damage each structure within the camp.

Disease Grenades: Special constructable weapon, will weaken enemy units, and decrease their accuracy -10%, and -5% damage. for 2-4 turns.

Swamp Grenade: Special Constructable weapon -50% movement for 2 turns.

Special Unit: Spike Tank(heavy defense, damages any melee units attacking it,May be mounted with any weapon of choice, and 2 light weapons on each side.)

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folder icon   11-12-2002, 11:32 PM
Post #9
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Wellwisher's Light Neutral, No Real Bonuses..only 2

5% increased resources intake
15% Science Research speed

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folder icon   11-12-2002, 11:36 PM
Post #10
Zaknafien

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For the wells wishers, you might want to make them get a sort of peace thingy. Delaying battle around it or making every troop nearby less accurate. Kinda like ceasefire in AoM, just an ability or machine that generates it.

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folder icon   11-12-2002, 11:39 PM
Post #11
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Bad Things..

Deaths Lust:

15% chance one of your units will revolt on you. Attacking your base, other units. Your units will automatically attack the revolting ones.

Talon Fist: -10% ranged weapon Accuracy. -5% ranged weapon damage

A good thing though, Talon fist get a 25% bonus to damage carrying melee weapons(axe, exc)


White Knights: Chance soldiers will Refuse to battle 10%

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folder icon   11-12-2002, 11:43 PM
Post #12
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Talonfist

can also stealth quite a bit better then other factions.

1 extra point per research in stealth/espionage

Special Unit:Assassin, is cloaked, but reveals when attacks, Usually life threatening to one unit.

Runner: Incredible speed, can only carry a melee weapon, but has triple the speed of a normal unit, has 20% chance to dodge bullets, and has 20% to attack twice and do double damage per turn. Unfortunately, he is lightly armored and weak, He cant take much damage, but he can sure deal it.

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folder icon   11-12-2002, 11:58 PM
Post #13
Altherak

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i will join and might be of some help

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folder icon   11-13-2002, 12:01 AM
Post #14
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of course Id also like to ask that Pel , and Ultra Punk participate in this, I know from experience you guys know how to balance things, and youve got some creative minds there..

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folder icon   11-13-2002, 12:02 AM
Post #15
Altherak

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ultra is starting a new rpg with dimitri
but he might be able to help

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folder icon   11-13-2002, 12:07 AM
Post #16
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BtW Joining a faction Doesnt stop you from attacking other people that have joined the faction, you just cant attack the Faction Central.

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folder icon   11-13-2002, 12:11 AM
Post #17
Zaknafien

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Now that CT is gone (unless phantom feels like continuing), I need another RPG . This one sounds good.

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folder icon   11-13-2002, 12:23 AM
Post #18
Gnome-

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better not kill everyone this time zak for there is now an army limit, bwuhahaha.

Basically There are Six Units on there own, but can be equipped with items. Each faction may have a special unit as well.

Infantry: Can be equipped with any small arms(machine gun, flamethrower,grenade)

and can wear heavy armor and strength enhancers which allow them to wield (chainguns, bazookas, grenade launchers)

Tanks:Can be mounted with any large weapon, Cannons, Large Chainguns, Rocket Launchers exc.
can wear heavy armor, light armor, Energy shielding, exc)

Cars, Jeeps: fast light units, can be equipped with a chaingun, Single Rocket, Exc.

Wears light armor, medium armor.

Transport Vehicle: Heavy Armor, Light weapon(machine gun)

Helicopters:Can carry double machine guns, or rocket launchers(carries light armor, or medium exc)

Jets:Can be equipped with machine guns, rockets, or bombs.

(light, or medium armor)

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folder icon   11-13-2002, 12:32 AM
Post #19
Zaknafien

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Why not?

BTW, my special unit will be the zak. He can fire 100x per turn, gets an instant kill on anything, and if he isnt fighting he mines 10x what an ordinary worker would. He costs -20$

What are the worker units BTW? And how much does everything cost and what can you expect to mine per turn and how is this affected by events? Also, what are the prices for the units? Tell me this and ill start giving advice.

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folder icon   11-13-2002, 01:23 AM
Post #20
Gnome-

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well i meant like talonfists gets special units and stuff

Workers cost 20$, on an average mining trip you can mine anywhere from 100-800, depending on the ammount of units on the mining expedition..

Infantry 50$ 0 Metal
Tanks Cost 300$ 150 Metal
Helicopters Cost 200$ 50 Metal
Transports Cost 200$ 50 Metal
Jets Cost 250$ 100 Metal
Cars Cost 150$ 20 Metal

Say I equip a chaingun(200$ 20 Metal) and heavy armor(150$ 50 Metal) on an infantry, that makes him cost 380$ 70 Metal,

For each worker you have, you will mine 20$ each turn from a mining expedition. You will mine 10 Metal when you mine metal. 10 Crystal when you mine crystal. (up to 40$ with 100 points in research, 30 crystal, 30 metal)
Workers dont cost as population, but your limited to 40.

Workers are also relatively weak, but technologies can be made to enhance there mining ability. for each 5 points in researching resources, you will get +1 resource per worker.

there will be 100 points max in each research category.
Researching costs increases as points go up.

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folder icon   11-13-2002, 01:34 AM
Post #21
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Crystal will be used probably in weapons, and later defense structures, as well as Armor(energy shielding exc)

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folder icon   11-13-2002, 10:12 AM
Post #22
Pellanor

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wow, this looks like it has lots of potential. I'm definatly interested and joining, although I won't be able to help out too much (cause if I do, those in my RPG will kill me, cause I haven't updated recently).

any who... I'll start working on a summery sheet. I'll try to get everything for the 4 factions mapped out in a spreadsheet, plus basic units. We'll also need to hammer down the character system for the first bit. That's probably more important right now, as it's first.

give me a level of complexity for characters (1-10. 2 being Avatar Wars, 8 being Vampire) and I should be able to come up with a good base system.

let's see, anything else I missed... uhmm, not that I can think of. feel free to contact me (see sig).

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folder icon   11-13-2002, 11:36 AM
Post #23
Gnome-

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4 or 5 sounds good, lets see what zak and some others say..

All the units basically have no attack until a weapon is bought, although Infantry can just punch exc exc..Each will have a set level of hp..yet to be decided.

I need help here guys.

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folder icon   11-13-2002, 11:40 AM
Post #24
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Another point, everyone will start at the middle of the grid(gauntlet was close to the middle place your village died in).

the map will either be 100x100 or 150x150

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folder icon   11-13-2002, 12:36 PM
Post #25
Pellanor

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Us, the players, are a cut above average, right? that's what the quasi-system I sent you assumes. feel free to tweak it all you want.

I'm no good (actually I haven't tried) large-scale strategy. what I'd say is make basic trooper 10s straight accross the board, with weapons and armor upgrading Def and Damage. with the right "skills" this system allows you to design most anything. (i'll let you post it once you've tweaked it. don't want to ruin the surprise)

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folder icon   11-13-2002, 12:53 PM
Post #26
Gnome-

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pellanor's idea sounds great, he has the honors of posting it.

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folder icon   11-13-2002, 01:09 PM
Post #27
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Archer is now Marksmen(sniper type class) and Behemoth(heavily armored, slow,can carry chaingun or bazooka, or flamer AFTER gauntlet)

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folder icon   11-13-2002, 01:35 PM
Post #28
Pellanor

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4 attribute (Physical, Mental, Combat, Move). then X skills (Evasion, Melee, Hand to Hand, Leadership, etc...). HP = 10*Physical. Def = 2*Physical.

most skills are based on Mental or Combat. Move is how fast you guys is (speed).
initiative (first strike)=Mental+Move/2
for any skill checks and initiative you add 3d6 (3 six sided dice) to the total.
Damage is calculated by: Physical + (HtH or Melee+weapon)+3d6 - opponents Def)

you have 20-40(your choice) character points (for attributes)
and 25-50(ditto) option points (for skills, extra bonuses)

example Character:
Physical:10
Mental:10
Combat:10
Move:10

Evasion:10
HtH:20
Leadership:10
Melee: 10

HP: 100
Def: 20

combat example: this guy vs himself.
to hit: Combat (10) + HtH (20)+ 3d6(10)=40
to dodge: Combat (10) + Evasion (10) + 3d6(15)=35
hit-dodge(5)>0 hit.
Damage: Physical(10)+HtH(20)+3d6(8)=38-def(20)=18.
HP(100)-damage(18)=82.

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folder icon   11-13-2002, 03:48 PM
Post #29
Gnome-

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The basics are pretty much set, all we need is unit hp exc.

The middle of the map is a safe zone, when your out of the free zone your safe from enemy attack for 10 turns, that should be enough time to set up your base..

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folder icon   11-13-2002, 05:49 PM
Post #30
Zaknafien

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Sounds good. Get on AIM, gnome

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folder icon   11-13-2002, 06:49 PM
Post #31
Gnome-

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Concerning Allies: Your limited to one, so choose wisely, you may not choose again.

In gladiator ally battles will work as so.

2on2s consist of each player facing one another.

The player must Kill the player oposite to him, before attacking his allies target. Death is not permanent throughout the game, and you will not lose anything dieing in the gauntlet, BUT you will lose certain things if you die in the battlefield.

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folder icon   11-14-2002, 01:58 PM
Post #32
Gnome-

Night Elf Ranger


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Buildings will Consist of the following
Camp-Upgradable to Hall-Upgradable to Citadel

In the Camp you can produce the following:

Barracks-Builds Infantry
Science Observatory-Researches ALL things(up to 30 points allowed)(economy,medical,weapons,armor,stealth,esp ionage,infiltration)
Weapon Facility-Creates all weapons
Weapon Research Facility:Researches new weapons
Mining Facility: Produces 20 money,5 metal, 5 crystal Per Turn(maximum 4 facilities)

In the Hall you can produce the following:
Vehicle Facility:builds Jeeps/Cars
Helipad-Helicopters
Armor Facility-Creates all armor upgrades
Better weapons at Weapon Facility
(up to 60 points allowed in science observatory)
New weapon researches available at weapon research facility.
+5 money for Mining Facility

In The Citadel you can produce the following:
Runway: Produces jets
Ability to build Tanks at Vehicle Facility
Ability to Build better weapons at Weapon Facility
Ability to Build Better armor at armor Facility
(up to 100 points allowed in science observatory)
New weapon researches available at weapon research facility.
+5 money, +5 crystal +5 metal for Mining Facility

Defense Structures for Camp:
Light Anti-Infantry Gun Implacement: Decent damage against lowed armor infantry. -10% damage against vehicles

Defense Structures for Hall:
Flak Cannon-Good Damage against air units, Cannot attack land

Cannon: Decent damage against infantry, great against tanks(5% bonus to damage for vehicles) Cannot attack air

Defense Structures For Citadel:
Chaingun:medium damage to both infantry and air units. Weak against vehicles(-30% damage)

Ion Burst Cannon: Emits beam of energy, Destructive damage against infantry and vehicles.cannot hit air

Sam-Site:The ultimate anti Air, Cannot attack ifantry nor vehicles.
Destructive damage to air units.

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folder icon   11-14-2002, 04:32 PM
Post #33
Pellanor

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Location: Seattle, WA
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Let's see... time to try a character. tell me if this is the kind of thing you're looking for. I can change things around a bit.

Monk
TalonFist
Strategist
Attributes:
Physical: 10
Mental: 10
Combat: 10
Move: 10
Skills:
HtH: 20
Evade: 20
Meditation: 10
HP: 100
Def: 20

oh, by the way you heal Physical HP in a day (So this guy heals 10 per day)

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folder icon   11-14-2002, 05:44 PM
Post #34
Altherak

Tauren


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Joined: May 06 2002
Location: Southern California, USA, Earth, Milky Way
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looks good, but we need more people

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folder icon   11-14-2002, 06:02 PM
Post #35
Gnome-

Night Elf Ranger


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Joined: Jul 29 2002
Location: Canada eh?
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thats perfect. great job pellanor

now i need help with normal unit stats, weapons, weapon stats, how science points work...armor stats:\ still a bit to go.. how much turns itl take for everything bleh bleh

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