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folder icon   07-02-2005, 08:26 AM
Expansion in the works Post #1
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Or so it would seem:

http://www.gamespot.com/news/2005/0...ws&subj=6127972

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folder icon   07-04-2005, 05:18 AM
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SpazTheReturned

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Anyone herd the rumors about this expansion? I herd they might have a whole new world (Outworld, where the Orcs came from if I'm not mistaken) and two new races (Pandarean with the Alliance and Blood Elves with the Horde)

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folder icon   07-04-2005, 08:17 AM
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Who cares about rumours? Rumours are rarely true. I wouldn't be surprised if they added an entire new faction, in this case, whoever is left in Outworld. That's probably just wishful thinking, because I want fucking Naga dammit.

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folder icon   07-04-2005, 10:53 AM
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True, rumors are rarely true, but it's fun to hear what people think are going to be in the game, maybe companies get some ideas from people who make rumors.

But anyways, here's what I would love to see in this expansion:

1. A whole new faction.
2. New races (Blood Elves, Pandareans, Naga, it would also be cool if you could be an ogre)
3. Making Undead more customizable (Making it so you can be an undead Tauren, Night Elf, Orc, Gnome, etc.)
4. The Outworld idea would be cool.
5. Making a Woodworking profession would be cool. (People might say this sounds stupid since there is wood everywhere, but make it so you need different kinds of wood, maybe harvest from a magical tree to make a magic wooden weapon.)
6. Add an extra 10 levels to the max limit of 60, just to make the game last a bit longer.
7. New class, maybe a hybrid between Paladin and a Shamen (But make it so it's not the ruler of everything of course)

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folder icon   07-04-2005, 01:57 PM
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I don't think we'll ever see the level cap raised. The talents are balanced for 60 levels so they'll probably just wait for hero classes to be implemented.

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folder icon   07-06-2005, 08:17 PM
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Level cap most definitely won't be raised, because as BFL said, the talents and instances are balanced around the current cap.

Quite anxious to see if hero classes are pulled off correctly, but sort of disappointed at the same time that Blizzard is already looking at an expansion pack when the current game isn't even completed. Not typical Blizzard quality.

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folder icon   07-06-2005, 10:27 PM
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Quote:
Originally Posted by Grom-Hellscream
Level cap most definitely won't be raised, because as BFL said, the talents and instances are balanced around the current cap.

Quite anxious to see if hero classes are pulled off correctly, but sort of disappointed at the same time that Blizzard is already looking at an expansion pack when the current game isn't even completed. Not typical Blizzard quality.


Based on how they they currently "balance" characters I have no hope for the future, which is why I'm quit.

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folder icon   07-07-2005, 07:16 AM
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I didn't need this guy to tell me an expansion was in the works. It would be stupid not to think that I guarentee you the expansion was at least in planning by the time the first set of sales figures were released (though I wouldn't be surprised it it was much earlier, before the game even shipped).

Quote:
but sort of disappointed at the same time that Blizzard is already looking at an expansion pack when the current game isn't even completed. Not typical Blizzard quality.

What do you expect? A MMORPG will never be complete. The current game is probably more complete than any other MMORPG in existance (with the possible exception of those that have been around forever like Everquest, but speaking in terms of less than a year after launch it is).

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folder icon   07-07-2005, 11:41 AM
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If they put Pandarens in as a playable race, I quit.
Seriously, its bad enough I have to deal with those short neon-haired freaks, now I have to deal with fat, furry, panda-people. Hell with that.

Give me Naga, Satyrs, Blood Elves, Draeni, that's a faction, there. Not damn panda-people.


Sorry if I offended lovers of the Pandaren, like -GRUNT-

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folder icon   07-07-2005, 12:49 PM
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Quote:
Originally Posted by Warlock
What do you expect? A MMORPG will never be complete. The current game is probably more complete than any other MMORPG in existance (with the possible exception of those that have been around forever like Everquest, but speaking in terms of less than a year after launch it is).

You misunderstood. In terms of classes, no, they are far from being complete. Namely the warlock and hunter in particular, and this should have been done before release.

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folder icon   07-07-2005, 01:41 PM
Post #11
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While Blizzard has stated that they won't be raising the level cap anytime soon, they are probobly going to release hero classes in this expansion, along with hopefully new classes, races, and Northrend.

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folder icon   07-07-2005, 04:49 PM
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Quote:
Originally Posted by Grom-Hellscream
You misunderstood. In terms of classes, no, they are far from being complete. Namely the warlock and hunter in particular, and this should have been done before release.

Well that makes more sense but there is still the need to get this product out the door. The longer they wait the more the technology lags and the worse the game becomes. Especially when you consider the pressures of trying to topple SOE (the MMORPG leader despite some serious flaws in most of their games) who was getting out Everquest 2 the same month. If EQ2 had gained enough of an advance fanbase before WoW then those could be potential WoW subscribers lost (i.e. can only afford to pay for one game's monthly fees - EQ2 is out, WoW is not).

As far as the Warlock is concerned, they have really made some great strides to improve that class. It's actually pretty fun. They do need a little more help in some areas, but believe me, I played one during beta and it was no where close to what the class is now. I honestly don't see the problem with Hunters. They dominate, especially in PvP. They literally own Warsong Gulch along with Shamans. The fact that they can do *physical* ranged DPS is also a big plus for end game stuff since mage spells can be resisted by high end baddies and frankly, Rogues are worthless in end game situations (we can do lots of damage, but that draws aggro and that draws healing off the MT and generally speaking, we are more of a liability than any other class - not to mention there are an insane number of Rogues as it is).

Other than a few issues here and there, I'd say at this point at least, most of the classes are pretty complete. There are issues still (I still think Shamen are too strong in PvP for example), but you're never going to have a perfectly balanced game. Especially in a MMORPG.

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folder icon   07-07-2005, 04:57 PM
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Dont forget pallies, the joke of WoW. Balancing the class aroung a 12 second bubble - what a great idea it was.

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folder icon   07-07-2005, 07:24 PM
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they could and should use level caps. Raise the levels. Let poeple get more talent points (Maybe new super talents) and as for instances - make new ones for higher level players!!!

What I really want to see is player housing! There are already many empty homes and shops in various cities. Anyone could claim ownership by just sitting in them. Why not make them sellable with special features. You could buy furniture, upload your own pictures as paintings, use for storage, buy a forge, etc... You could go on special quests to collect trophies.

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folder icon   07-08-2005, 07:28 PM
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player housing, if done well, would be friggin sweet.

im also very interested to see how they do hero classes. all we really know is that theyll be there, we dont have any details on how theyll work. although unless theyre very expansive, i think people will get bored if the level cap never gets raised.

honestly i dont really have any problems with my hunter as is other than the pet. need more pet abilities and more unique abilities for specific types of pets. the hunter character itself seems ok to me right now.

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folder icon   07-08-2005, 09:42 PM
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An easy way to do player housing is to do it instanced, and if you wanted to show someone, just group with them. It would save space and you could have an unlimited amount of homes.

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folder icon   07-08-2005, 11:04 PM
Post #17
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Jezta, very good idea!

One thing with the pets, and also for warlocks and others - why not have a couple at once??? They did that for Diablo, and the warcraft 3 heros.

And Mages should have golems, like in the warcraft games. Why can't we summon? Why can't we invis spell ourselves? These are classic mage abilities.

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folder icon   07-09-2005, 02:09 AM
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We need guild houses definitely!

The major MAJOR problem with WoW in my opinion right now is just the immersion factor. The game is fun and all, but it feels like the world itself doesn't change no matter what players do.

And as for rogues being useless endgame, that's far from true, we do the best single target DPS there is, and we are definitely not aggro machines, in fact rogues can control their aggro better than just about any class. Honestly in MC or fighting Onyxia, I know pretty much exactly where my aggro is, and I only pull it if somebody fucks up. Since my raid guild is pretty damn good (killed Ragnaros a few times and all that jazz) I rarely am pullling aggro. Never have pulled Onyxia or Kazzak aggro personnally, and Onyxia's aggro is always squirrelly as all hell.

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folder icon   07-09-2005, 02:17 PM
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Quote:
Originally Posted by so and so

One thing with the pets, and also for warlocks and others - why not have a couple at once??? They did that for Diablo, and the warcraft 3 heros.


I like that idea, maybe invest points into a skill that allows the player to have more than one pet, but to balance it the strength of the pet would be distributed evenly, so you could have say a pack of semi-good wolves or one uber wolf.

Damn, if Blizzard asked the community for ideas, this site alone would transform the game entirely. Of course implementing the ideas is another story, but hey, that's Blizzard's problem.

Speaking of immersion, wasn't there once speculation that players would be able to participate in world-altering, plot-advancing events, like the opening of the Dark Portal? The last major change to the world was Blizzard going ape-shit with Elementals, and I personally hate the way that turned out...

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folder icon   07-09-2005, 04:27 PM
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Well they will have carnivals soon =P

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folder icon   07-09-2005, 05:22 PM
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I just hope they don't need an expansion pack for each account..For instance me and monkeyman needed to get our own copies of wow, which turned out fine. But to keep doing that with expansion packs would suck horribly.

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folder icon   07-09-2005, 10:03 PM
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you'll need to buy multiple copies.

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folder icon   07-10-2005, 01:54 PM
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yeah, i dont see any reason why youd be able to work it off of one copy. that would be anti-capitalism, and we couldnt have that

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folder icon   07-10-2005, 02:32 PM
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Quote:
Originally Posted by Jezta
I like that idea, maybe invest points into a skill that allows the player to have more than one pet, but to balance it the strength of the pet would be distributed evenly, so you could have say a pack of semi-good wolves or one uber wolf.


You don't play a caster do you? It's hard enough dealing with spell interuption bullshit whenever you get hit (extending the cast time of any spell by a considerable amount) let alone if you had 4 or 5 things crawling up your ass. 1 pet (and 1 non combat pet of course) is fine for warlocks and hunters but for fucks sakes, the game isn't about running around with your own private army.

Quote:

Speaking of immersion, wasn't there once speculation that players would be able to participate in world-altering, plot-advancing events, like the opening of the Dark Portal? The last major change to the world was Blizzard going ape-shit with Elementals, and I personally hate the way that turned out...

What, you didn't feel like running your "ward" around buying the little cunt ice cream was world altering?

Quote:
Originally Posted by Urin_BloodfaceII
Well they will have carnivals soon =P
With yet more rewards that show blizzard knows jack shit about their game. I might have been pissed off I didn't buy 500 green fireworks on the fourth, but then I looked at the reward and saw blizzard continues to delve into the realm of complete incompetence. It was a great idea blizzard, but again you fail horribly.

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folder icon   07-10-2005, 10:01 PM
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Quote:
Originally Posted by Ravenclaw2099
I just hope they don't need an expansion pack for each account..For instance me and monkeyman needed to get our own copies of wow, which turned out fine. But to keep doing that with expansion packs would suck horribly.


i think one expansion will do fine, the only reason multiple copies were needed was the key was needed to make an account, an expansion would just be installed in the same folder on the comp, meaning whoever uses that comp would be able to access all the exp files.

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folder icon   07-10-2005, 10:45 PM
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Quote:
Originally Posted by Monkeyman1188
i think one expansion will do fine, the only reason multiple copies were needed was the key was needed to make an account, an expansion would just be installed in the same folder on the comp, meaning whoever uses that comp would be able to access all the exp files.

And what would prevent them from tying the expansion key to an account? If they allow one copy to multiple accounts they can expect a huge loss.

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folder icon   07-11-2005, 09:25 AM
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For those of you who can't remember this far back, Diablo II, as well as Warcraft III have had cd keys for the expansion that goes with the cd key for the original. In short, there is no way one copy will be fine.

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folder icon   07-31-2005, 05:38 AM
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I know Blizzard has said no new races but I would not say no to etheir bloodelves,naga or Dreanais if they where to appear in an expansion the question is though which faction they should be in???

Dreanais for example hates the orcs but could ethier join the alliance or Illidan if there is gonna be a neautral faction in the future?

The Bloodeleves well they are former High elves but would probably not fit into alliance anymore as they think the humans betrayed them when not sending reinforcment to aid Quel'thalas when the Scourge hit the lands so they are pretty pissed of with alliance races...

So they could probably join the horde or as said in an neutral faction, Illidans forces if there is gonna be one...
Nagas probably joins the faction the bloodelves joins...

Pandarians well they seem as a pretty neutral race so they could probably fit in both horde and Alliance factions....

Maybe the Nerubians but as most joined the scourge is hard to find a faction for them but as said in WC3 all nerubians where not evil they fougth the scourge at some points so they could probably join the horde or atleast the Forsaken part of the horde????

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folder icon   08-01-2005, 01:55 AM
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Well, I personally think the Panadren would fit in more with the Horde, considering Chen fought alongsid Rexxar and Ro'khan. Not to mention the Pandaren seem to believe in the same code of honor and peace the the Horde does. However, they do like their alcohol, much like the dwarves.

The Draenei could join the allaince, but perhaps they will realize that the Horde has changed its ways and join them instead. I say this only because both the Orcs and Draenei seemed to follow the same path of Shamansim, and perhaps one race taught the other Shamanism long before the legion corrupted the orcs.

Blood elves certainly would be hard to fit. The blood elf in Stonetalon seems to indicate that the blood elves are at least partial towards the Horde, if only for their own gain. However, I dunno if Thrall would accept them since they follow demonic magics now. They certainly won't join the allaince for the reason you mentioned, plus the Night would want nothing to do with them.

The Naga seem to be their own force, intent on destroying the night elves and recaliming their old lands in the name of Queen Azshara. They also seem likely to fight the horde too. If I remember correctly, Rexxar had to battle a few Naga in the Orc campaign.

Of course this is just speculation, they more than likely will be part of Illidan's third faction, should there be one. I think there will be some more plot driven quests released as a build up to the events leading into the actual expansion.

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folder icon   08-01-2005, 02:38 AM
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They will add High Elves for the Alliance most likely, which means it has to be balanced out by giving the Horde a fifth race as well. And I believe that Outland will be in the expansion, as viewable map files set in Outland are actually in the game right now.

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folder icon   08-04-2005, 01:02 PM
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Quote:
Originally Posted by Ravenclaw2099
Blood elves certainly would be hard to fit. The blood elf in Stonetalon seems to indicate that the blood elves are at least partial towards the Horde, if only for their own gain. However, I dunno if Thrall would accept them since they follow demonic magics now. They certainly won't join the allaince for the reason you mentioned, plus the Night would want nothing to do with them.

ORC WARLOCKS. DEMONOLOGY. UNDEAD.

Sylvanas' main enemy is The Lich King. I understand the same is true of the Blood Elves, at least in part. Joining the Horde is quite logical for them, plus, it'll give a huge boost in Horde players, since elves of any kind seem hella popular.

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folder icon   08-09-2005, 12:55 AM
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Plus that the bloodelves has been addicted to magic and search it in anything and everywhere they can find it and thus joining the undead and horde with their warlocks and demon magics its probably a good chooise as they are sure not welcome in the alliance anymore by their former High elves any and BE would not want to join the alliance anyway beacues of their disgust of humans as they see as betrayers....

And I would love to see a little more evil Elf race for a change...

I have always been a fan of the orginal High elves and when the Nigth elves made an appearance I hoped maybe they where the evil elves(something like dark elves the opposite of the High elves) I been looking for but they turned out to be good aswell even thougth they migth have had some diffrences with the High elves they where the good guys....

But those High elves that now call themself bloodelves and seeks revenge upon the lich king by using demon magic by slaying demons and also migth be corrupted by the same magic so the most logical side would probably be the Horde side at the moment anyway.....

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folder icon   08-09-2005, 06:50 AM
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I think almost everyone originally expected the Night Elves to be more like, say, Drow.

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folder icon   08-10-2005, 12:33 AM
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Well hopefully the bloodelves will become like the drow as we seen them abandon their High elf ancestry and truning towards using more and more dark and demonic power,yes they are using it to get revenge on the scourge but in the same time I think they will become corrupted by the same powers they intend to use as they will not stop at anything by destroying the scourge no matter the cost....

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folder icon   08-10-2005, 09:23 PM
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Personaly...

NE should not have been alliance... They have absolutely nothing in common with any of the other alliance races. The despise arcane magic, Humans and gnomes THRIVE on the Arcane. The alliance once had High elves in their number... NE dislike the. If NE were playable they would be Horde IMO.

Undead should not have been playable... At all.. I dislike the forsaken.

Blood Elves are slightly horde inclined, as the Humans sent no aid to Quel'Thalas and also treated the survivors really badly (Hence why Kael left them)

Pandarens- While cute and fuzzy, they really dont fit in too well as a PC race. Id love to see them added as NPCs tho.

Goblins- I would LOVE to see goblins made playable. All my chars would be goblins...

Nerubians- Nerubians are beings of pure sadism and evil. No there were NO good Nerubians, as they are physicaly incapable of emotions like empathy. Nerubians are hardwired to be different, they would not fit into either horde or alliance. (They never joined the Scourge, the Lich King had to do some sneaky finnagaling to even raise Crypt feinds.)

Dreainai- Too limited in number to make them playable. They were nearly wiped out by the orcs, then after the destruction of Dreanor they were dominated by demons. Only when Illidan came to Outland were they even seen. If we see Dreanai it will be with Naga and Blood Elves in their own faction.

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