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folder icon   02-01-2010, 12:03 PM
Post #71
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I honestly have to say that while I like random stuff as well as the next guy, but your list of random things seems a little overkill. I think it's going to go right over everyone's heads.

I think when trying for humor (and the right dosage of randomness) in a simple game, we need to look at, for example, Earthworm Jim. I also think humor coming from situations, plot and character usually work so much better than just... jokes.

I really like the idea of a humor game, though. I'm not very funny, but we've got people like Kris for that. But if I had to think of a cool setting for a humor game, and take in account your idea for a forumsx themed game, here's a curveball: Wierd Worlds. All we'd need is -G R U N T-'s go ahead (and possibly help), and it is so very Forumsx. This setting is wonderful for a humor/action game.

I mean, this post from that thread says it best:

Quote:
Originally Posted by Majin-Farley
You could totally make a kickass video game outta this, GRUNT.

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folder icon   02-01-2010, 01:11 PM
Post #72
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Quote:
Originally Posted by so and so
who would be your contra characters, and what would be the setting? Would they just be Commando Arnie clones?

Yeah, most likely generic combat guys... the game will be more about gameplay than characters. And since I'm doing 4 player co-op (take that sissy Contra 2-player co-op), a more generic character that I can just reskin with different colors makes my efforts a lot easier.

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folder icon   02-01-2010, 02:29 PM
Post #73
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The enemies are aliens?

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folder icon   02-01-2010, 02:45 PM
Post #74
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Quote:
Originally Posted by so and so
The enemies are aliens?

I haven't fleshed it out totally... the initial level will have human enemies from a ridiciously named criminal organization along with some robotic enemies.

I'm unsure how it will progress... so I can't say yes or no to aliens.

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folder icon   02-02-2010, 03:08 AM
Post #75
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I'm curious how close you can get to copying a major game without getting in trouble. Were you thinking of making this game funny or more serious?

So far as soldiers, if they've got a crew cut, then they're Arnold, if they've got long hair, then they're Rambo, and if they're fighting crime, they're the Punisher. So, you kinda want to avoid all three or combine them in some new way. Would these guys be SWAT police? Military? Vigilantes?

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folder icon   02-02-2010, 05:21 AM
Post #76
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I'm pretty sure you can't copyright gameplay mechanics, only trademark names and artwork.

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folder icon   02-02-2010, 05:23 AM
Post #77
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hmm, grunt's creatures are sweet. even if it's a 2d game, it can use 3d artwork. i'd love to be part of any ..serious.. creative project this forum launches, when my time is more free. i can't chip in storywise now.. it's so hectic,i cant think

i like your enthusiasm, so and so... if only ForumsX wasn't cursed with laziness, I bet we could've solved world hunger by now.

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folder icon   02-02-2010, 08:18 AM
Post #78
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Grunt's Characters are awesome, and I'd love to have them play a part in the game, if he's willing.

Thanks Veeg.

Okay, Kris, here are some image links for skies...

kind of an angelic sky: http://iamgoatman.deviantart.com/ar...Heaven-36888132

more of a western theme: http://roocat.deviantart.com/art/Re...t-Sky-135136649

something dramatic like this adds tension: http://roocat.deviantart.com/art/Fi...unset-125360211

This guy goes storm chasing for some great photos: http://bucky2k.deviantart.com/art/T...Texas-125907496
http://bucky2k.deviantart.com/art/Steamroller-72524708
http://bucky2k.deviantart.com/art/Downburst-43487233
http://bucky2k.deviantart.com/art/Man-vs-Beast-35353010

nice daylight sun effect: http://swanee3.deviantart.com/art/A...-Comin-91420690

another angelic one: http://f0rtylegz.deviantart.com/art...e-Glory-9262873

mist around a hill in autumn: http://voyager01.deviantart.com/art...untain-67249976
http://voyager01.deviantart.com/art...ngland-67332948

Here's a really good late-afternoon one: http://gothic-nyu.deviantart.com/art/Sunset-VI-48859077

So far as dramatic mountains in the background, something like this would be great. This guy's the king of mountain photography: http://lonelywolf2.deviantart.com/art/TPOTY-3-72707697

Remember, we can't just use any of these photos straight on a for-profit game without getting permission and/or paying for the usage rights. But we can draw/paint something similar. Tell me if there's one you definately want, and I'll start on it when I can.

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folder icon   02-02-2010, 12:36 PM
Post #79
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I'm much more interested in getting those hills right first before clouds or mountains. If you've got time to work on something, that's what I'd like done first as I think that's the most important for the game (even if its not the most majestic looking). I'd rather focus on one aspect, complete it, then move on to the next rather than discussing everything up front. I believe we'll learn things from the initial hills and will likely forget things if we discuss/decide now and then don't work on them right away. I emailed you a couple example hills the other day along with directions (perhaps the directions are in one of these posts actually). See if you can find those. Some semi-realistic grass would be cool to have on the hills too, I don't think I mentioned that.

Clouds should look somewhat simialar to what they are now, but more "fluffy" and natural looking. There are three layers for scenery... the back layer is the sky and moves only slightly as you move... the next layer is the background layer for mountains and background clouds. Finally there is a foreground layer the goes above everything. Clouds go on the background and foreground layers, moutains/hills in the background. Clouds are always semi-transparent. The examples with elaborate clouds that span entire scenes aren't going to work for this setup... it needs to be something smaller that can easily be placed on a layer and repeated in spots (if nessassary).

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folder icon   02-02-2010, 01:17 PM
Post #80
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Is it alright if I make them jpegs? I know next to nothing about png files. And, can they be jagged with trees, or do you want them smooth edged?

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folder icon   02-02-2010, 01:25 PM
Post #81
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Quote:
Originally Posted by so and so
Is it alright if I make them jpegs? I know next to nothing about png files. And, can they be jagged with trees, or do you want them smooth edged?

PNGs are a lossless compression format, as opposed to JPEGS where are lossy. Most paint/graphics programs can save to this format. It would be better to do PNG since that's what eventually ends up in my game.

Smooth edges please... they're just gonna be kinda grassy hills.

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folder icon   02-02-2010, 11:39 PM
Post #82
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I drew up some hills. What's a better way to save a png on photoshop, "none" or "interlaced"? And what's the difference?

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folder icon   02-03-2010, 04:11 AM
Post #83
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Choose None.
Interlaced is mostly for film or television broadcast.

btw.. here's a 3d shooter game i made with two friends...

http://www.youtube.com/watch?v=LyrxDIvAYAI

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folder icon   02-03-2010, 09:42 AM
Post #84
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Thanks Veeg, and sweet game. Mind if I ask why, though? What's the difference?

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folder icon   02-03-2010, 10:29 AM
Post #85
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It's mostly for transition between frames in video broadcast. Interlacing is a method used by NTSC or PAL broadcasting, whereas each frame is actually devided into two sets of fields: upper and lower, in a sort of horizontal stripped manner. So the frame is actually built by aroud 50 fields (1250 lines). What happens during broadcast is that they show one set of fields first (lower or upper, depends), and half a sec later they show the other set. This was made to smooth transition between frames and prevent choppy and jittery movement and ease everything up for the eye, and also save on bandwith. The other solution was to duplicate each frame and send twice the information with each broadcast.

So half the frame (interlaced) changes to the following frame every half a second, and then the other half catches up.

mmm... i explain it lousy.
check wiki -
http://en.wikipedia.org/wiki/Interlace

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folder icon   02-03-2010, 11:27 AM
Post #86
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With a .png, I think interlacing is actually referring to how it is loaded when viewed in a web page (which is the case with .gif files). PNGs cannot have multiple frames in them.

If you interlace an image for viewing on the web, it will load one set of image lines, then the next set. This causes a sort of "blurred" image to appear initially and then the full image once loaded. This was more of an issue when we all used dialup but mostly a non-issue since.

I'd still go with none.

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folder icon   02-03-2010, 11:28 AM
Post #87
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Suffice it to say it probably doesn't apply to your artworks.

Also, I'm pretty sure with digital TV and the like it's now outdated, isn't it? Do we still use it? I don't know. I haven't kept up.

EDIT: I so hate it when someone posts while I'm typing.

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folder icon   02-05-2010, 08:21 AM
Post #88
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I'd be interested in helping out, should a game be developed by youse guys . Unfortunately, I don't have a whole lot of skills to contribute - some ideas design-wise and maybe some art, but I can't do fancy stuff like coding :[.

I have to say though, I'm not a huge fan of RoboJesus. I'd rather we stay away from outright blasphemy as it makes me a kinda uncomfortable.

Some of you guys might already know that my genre preference lies with an RTS game, but I'm up for just about anything :].


MadMac, I actually think that story/plot and videogames have so much potential. There are a lot of instances which come to mind, but these few stand out:

Max Payne - just for the sheer cinematicness of the storytelling.

Aliens vs Predator 2 - that sense of reward that you get when you see events in the story which were affected while playing the campaign from another race's perspective.

Bioshock - having the linear gameplay actually be part of the plot is sheer GENIUS. In a singleplayer FPS, you have linear level design to keep the player constantly moving forward and to help ensure that the story gets told at a particular pace - it's just something which you come to take for granted. To me, this is one of those moments when you really appreciate how computer games can tell stories that no other medium can tell.

Age of Mythology - the only RTS I know which has a nightmare dream mission. Why leave all the psychological fun to other videogame genres? This always gets me excited for the potential of storytelling in the RTS genre.

Lucasarts adventure games - I feel these are practically driven by plot and characters.

Hey there's a thought - what about an adventure game?

Also, So and So, your idea about a math educational game is BLARGH . No offense, but I can't stand math and that idea really does not excite me. However, if you are interested in a Math education game for youngsters, they have a series called 'Math Blaster' which I used to play when I was very little. It sounds a lot like what you have in mind, albeit with simpler math for kids.

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folder icon   02-05-2010, 12:21 PM
Post #89
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I have to admit I've never played Lucasarts adventure games (Secret of Monkey Island was one of them, right?) but I've heard only great things.

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folder icon   02-05-2010, 12:54 PM
Post #90
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Monkey Island was a great game. Grunt, imagine some characters like Guy Threepwood explaining the math concepts to you. It could be a hell of a lot more fun. Only, it'd be space themed and you then use the info to shoot up other space ships.

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folder icon   02-05-2010, 04:17 PM
Post #91
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not feelin that, real talk

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folder icon   02-05-2010, 04:19 PM
Post #92
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Yeah, sorry, but if I work on somethin voluntarily I kinda don't want it to be placed next to Freddy the Fish.

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folder icon   02-06-2010, 11:44 AM
Post #93
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I'm convinced it's a good idea, but that's neither here nor there. If it were really well done, it could be a blockbuster and placed with all the best games.

At any rate, I've been thinking more about a Zelda Clone. How's this for a set up? There are two brothers, the heartless, powerhungry older brother, and the truehearted younger brother. They're both children of a fisherman. They live on a small island on the far shore of a huge land.

The story starts thus: Father's gone off on a large boat on a trip to catch a great load of fish. Mother's left for some village business. Your older brother starts an argument about how worthless your parents are, what a poor fisherman he is, etc, and then you both wind up in a contest to see who's the better fisherman. So you go out on a small boat to fish, but then a fight breaks out - he wants to push you overboard so you drown. You manage to push him instead and he goes into the cold sea. Sinking to the bottom he discovers... an item of ultimate power that twists him, making him into a monster of his former self. He reappears riding on a big fish monster, and laughing, says he wants to visit town.

Here you start, you get to town, and see everyone hates you, as the brother of the villain who completely trashed everything. You tell your mother what happened, and promise to find and save the elder. Then you start your journey as your bro gets more powerful and evil, from land to land, and you have to fight all the monsters he creates. You're an outcast, but along your way you take many roles. You help one village as a farmer. You help another against some bandits. You help a city as a soldier. You travel through different dimensions (not just a dark world, but a couple different versions of reality). In the end you kick your brother's ass. One item helps you to see ghosts, both good and bad, so you can talk to some for clues. A magical sword lets you kill ghosts and other such baddies.

"Link to the past" went through the process of first gathering 3 pendants for the sword, and then 6 chrystals to stop Ganon and get the Triforce. This game would be about collecting something else. Maybe pieces of a sword that needs to be reforged. Maybe you find the sword, but must discover its lore to learn how to wield it - the ancient language or some such. Or, collecting pieces of a magic seal to let you travel through dimensions. Maybe there's some special machine built by the ancients that binds reality together, and your brother's taken it apart, hiding the items. You need to collect them to put reality in order again. Or maybe he's made some horcruxes and you have to destroy them...

So far as the look of the game, your hero would be about two heads tall - twice as tall as Link. But he'd still be smaller than most everyone else, because he's young. He'd have four basic moves: strike, kick, item, and jump. Strike could be unarmed or equiped with a weapon. Striking repeatedly would cycle through a variety of attacks, depending on the weapon. Unarmed, the strike button could also interact with objects, picking up, pushing, pulling, throwing,

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"I had my utensils removed last summer." - Kjell Thusaud
"Fuck reality, I prefer vodka." - Sammy
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folder icon   02-06-2010, 11:59 AM
Post #94
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I'm sorry, but that's so riddled with unironic cliches that I can barely read it. I do like the item that lets you see ghosts thing though. Things like that usually work pretty well for search-for-items RPGs or even most other things. Prey comes to mind.

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folder icon   02-06-2010, 12:18 PM
Post #95
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Kris, I drew more mountains but I'm having trouble loading it to my email. I'll keep trying.

Funder, I don't recall so many cliches, but how would you change it? Or make it better?

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folder icon   02-06-2010, 12:45 PM
Post #96
Funderbunk

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Honestly, storyline wise, anything that starts with the naive village kid as the hero is really not going to break any new ground. The whole fantasy quest thing, well, I'm not saying it's not a good story, but it needs a break.

Instead, I'd like to play as someone who already knows what they're doing for a change. I really respect Pixar's Up for making the main character of their adventure story a geriatric man. It'd be great to play an old man kicking ass. Not being the young plucky hero, instead being someone people actually would never expect.

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folder icon   02-06-2010, 02:00 PM
Post #97
so and so

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I can see that, and Up was a great film. You could also go with an old lady, too, or an animal.. But I'm seeing this as a kid's game, so I just figure a young hero will be more identifiable. You're not going to find a five-year-old who says, "Gee, that idea's so cliche. You're not breaking new ground." I'm less worried with that and more interested in an immersive world that's much bigger and longer than Link to the Past. I'm more interested in creating surprises, and alternatives to hack n slash.

EDIT: How about if you could switch characters throughout the story - playing about 3 different people.

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folder icon   02-07-2010, 05:33 AM
Post #98
Bryndon

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What, and leave the character I just learned to use with all the cool stuff I picked up behind? We're more likely to create one good character than we are to create three.

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folder icon   02-07-2010, 05:58 AM
Post #99
Funderbunk

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That depends. It worked great in NES Platformers like U*4*ia and Little Samson. It doesn't work very well if you switch at set points in the story, but if you can just switch the whole time it can lead to a whole bunch of great strategies.

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folder icon   02-07-2010, 06:23 AM
Post #100
so and so

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It worked well in Resident Evil 2, at set points in the story. Maybe, when the kid goes into the magical world/dimension he meets up with a prince type spell caster who can shape shift. That guy does part of the story, transforming from warrior to eagle and flying from mountaintop to mountaintop in an item quest to stop the villain. Then he dies tragically after recovering an item, and the main hero goes on from there, maybe even gaining those magical abilities. Who knows. The main thing would be to shake up gameplay where a new character has a different button setup, and different abilities.

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"No ones life is that interesting unless it involves war, porn, or zombies." - Urin Bloodface
"Any country that owes their existence to the french doesn't deserve to be a country." - Love
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folder icon   02-07-2010, 06:30 AM
Post #101
Funderbunk

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Honestly, the whole set points in the story thing can work pretty well, but only if you pretty much cannot customize your character at all.

They pulled it in Knights of the Old Republic II recently, where sometimes you would leave behind your own, personally named and customized character and force you to play with one of the NPCs. Lead to a lot of nerd rage.

So it's a choice that's going to have to be made - do we want players to customize their characters a lot, or do we want to do the character switching thing? You pretty much can't have it both ways.

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folder icon   02-07-2010, 08:13 AM
Post #102
so and so

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I'm not too big into character customization. I don't want to do experience levels or skill points. I might consider something to raise hitpoints, similar to the Zelda series of finding hearts, but I'd much rather have his armor keep halving damage, and have it more based on armor items. The only customization I'd want would be finding items, and learning spells and special attacks. The last thing I want is for players to go on a bloodlust rampage killing everything on screen for experience points - so that they can get to a level where all the monsters on screen are obscenely easy. That's what ruined the Diablo series for me. I want to avoid all the hack n' slash routine. In Zelda, if you have full hearts, arrows, and bombs, you don't need to kill all the monsters - you'd rather avoid them and avoid damage. So, you spend more time running and dodging, and encounters are all based on a player's skill with the controller.

I just whipped up a sprite concept for the fisherboy. Hmmmm. How do you enlarge image size in photoshop without blurring the lines?

so and so has attached this image:


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"Any country that owes their existence to the french doesn't deserve to be a country." - Love
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folder icon   02-07-2010, 12:39 PM
Post #103
Kjell Thusaud

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Micky Mouse on Crack

Threepwood with a gut?

Hey, there shoud totally be a sex level!

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Give a player a fish, and hell probably try to sell it to an NPC fisherman.

Teach a player to fish, and next week hell show up with the book, The Complete Adventuring Fisherman. Hell start hunting for some monstrous leviathan to catch and enslave, and hell be dual-wielding two fishing poles
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folder icon   02-07-2010, 01:25 PM
Post #104
so and so

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he's kinda pudgy. I think his head and proportions aren't threepwoody, and his hair's a bit darker, and a bowl cut, basically. I wanted his first clothes to be ragged to show his family's poor. How do you increase the size in photoshop without blurring it into oblivion?

New Thought: when you die and at a couple points in the game, messages appear in Lolcat speak.

Second New Thought: your character could find some magic item/potion that ages him so that he's older and stronger, as he goes along the story, so he isn't always just a little kid.

Okay, so thinking through the game, your character is a village outcast. He steals a couple supplies from town and then goes off into the woods (with mother's advice) toward the next town. He meets up with a woodsman who teaches him forestlore/skills so he can shoot a bow, fight with a staff, etc. Maybe he gets a pet bird or something. Big new enemies come and kill this woodsman, and the young hero has to flee to the next town where he begins his quest for a magic blade needed to kill these new dark knights. In the game, everytime he sees one, he has to run from it, because his staff and bow are inaffective. The town he finds is besieged by monsters/dark knights. The mayor's been hung in the town square, and all the people are frightened. The little boy needs to sneak into the town library to find some clue as to a weapon to defeat these enemies. He gets the book and starts a journey through the world gathering pieces of this lost sword, and takes them to a sacred, ancient place where he can summon mystical ancestors to reforge it.

With sword in hand, he turns to face the dark army in their lair, facing his brother, defeating him - but he flees at the last minute, to another dimension, and now you need to search out these ancient ones and travel to their kingdom. To do so, you need to do more searching, uncover new areas, and find a new sacred relic. So, you finally do all this, and meet up with people, and it turns out there are many different worlds (your character will travel among three) - the founding one, where the creators of the world serve as protectors of all existance, Then there's yours. Then there's a dark, evil one where your brother is now king. To fight these beings, you'll need powerful new items hidden throughout all three lands.

You do this, learning spells and such, helping out different towns and villages, and eventually you enter the hell world, battle through ferocious monsters, and finally defeat your brother. Breaking the spell that's on him, he recovers and thanks you. The end.

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"No ones life is that interesting unless it involves war, porn, or zombies." - Urin Bloodface
"Any country that owes their existence to the french doesn't deserve to be a country." - Love
"i only eat yogurt with a minimum ph of 4.5." - Pld
"I had my utensils removed last summer." - Kjell Thusaud
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folder icon   02-08-2010, 02:38 PM
Post #105
so and so

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Anyone interested in videogame humor should read some of these ideas - comic gold!

http://www.somethingawful.com/d/pho...ames.php?page=1

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"No ones life is that interesting unless it involves war, porn, or zombies." - Urin Bloodface
"Any country that owes their existence to the french doesn't deserve to be a country." - Love
"i only eat yogurt with a minimum ph of 4.5." - Pld
"I had my utensils removed last summer." - Kjell Thusaud
"Fuck reality, I prefer vodka." - Sammy
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